2025-04-22 17:16:40 +08:00

113 lines
3.7 KiB
C#

using System;
namespace TEngine
{
public static partial class Utility
{
/// <summary>
/// JSON 相关的实用函数。
/// </summary>
public static partial class Json
{
private static IJsonHelper _jsonHelper = new DefaultJsonHelper();
/// <summary>
/// 设置 JSON 辅助器。
/// </summary>
/// <param name="jsonHelper">要设置的 JSON 辅助器。</param>
public static void SetJsonHelper(IJsonHelper jsonHelper)
{
_jsonHelper = jsonHelper;
}
/// <summary>
/// 将对象序列化为 JSON 字符串。
/// </summary>
/// <param name="obj">要序列化的对象。</param>
/// <returns>序列化后的 JSON 字符串。</returns>
public static string ToJson(object obj)
{
if (_jsonHelper == null)
{
throw new GameFrameworkException("JSON helper is invalid.");
}
try
{
return _jsonHelper.ToJson(obj);
}
catch (Exception exception)
{
if (exception is GameFrameworkException)
{
throw;
}
throw new GameFrameworkException(Text.Format("Can not convert to JSON with exception '{0}'.", exception), exception);
}
}
/// <summary>
/// 将 JSON 字符串反序列化为对象。
/// </summary>
/// <typeparam name="T">对象类型。</typeparam>
/// <param name="json">要反序列化的 JSON 字符串。</param>
/// <returns>反序列化后的对象。</returns>
public static T ToObject<T>(string json)
{
if (_jsonHelper == null)
{
throw new GameFrameworkException("JSON helper is invalid.");
}
try
{
return _jsonHelper.ToObject<T>(json);
}
catch (Exception exception)
{
if (exception is GameFrameworkException)
{
throw;
}
throw new GameFrameworkException(Text.Format("Can not convert to object with exception '{0}'.", exception), exception);
}
}
/// <summary>
/// 将 JSON 字符串反序列化为对象。
/// </summary>
/// <param name="objectType">对象类型。</param>
/// <param name="json">要反序列化的 JSON 字符串。</param>
/// <returns>反序列化后的对象。</returns>
public static object ToObject(Type objectType, string json)
{
if (_jsonHelper == null)
{
throw new GameFrameworkException("JSON helper is invalid.");
}
if (objectType == null)
{
throw new GameFrameworkException("Object type is invalid.");
}
try
{
return _jsonHelper.ToObject(objectType, json);
}
catch (Exception exception)
{
if (exception is GameFrameworkException)
{
throw;
}
throw new GameFrameworkException(Text.Format("Can not convert to object with exception '{0}'.", exception), exception);
}
}
}
}
}