2025-04-22 17:16:40 +08:00

34 lines
1.2 KiB
C#

using UnityEngine;
namespace TEngine
{
/// <summary>
/// 实体辅助器基类。
/// </summary>
public abstract class EntityHelperBase : MonoBehaviour, IEntityHelper
{
/// <summary>
/// 实例化实体。
/// </summary>
/// <param name="entityAsset">要实例化的实体资源。</param>
/// <returns>实例化后的实体。</returns>
public abstract object InstantiateEntity(object entityAsset);
/// <summary>
/// 创建实体。
/// </summary>
/// <param name="entityInstance">实体实例。</param>
/// <param name="entityGroup">实体所属的实体组。</param>
/// <param name="userData">用户自定义数据。</param>
/// <returns>实体。</returns>
public abstract IEntity CreateEntity(object entityInstance, IEntityGroup entityGroup, object userData);
/// <summary>
/// 释放实体。
/// </summary>
/// <param name="entityAsset">要释放的实体资源。</param>
/// <param name="entityInstance">要释放的实体实例。</param>
public abstract void ReleaseEntity(object entityAsset, object entityInstance);
}
}