246 lines
8.0 KiB
C#
246 lines
8.0 KiB
C#
using System;
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using UnityEngine;
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namespace TEngine
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{
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/// <summary>
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/// 实体。
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/// </summary>
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public sealed class Entity : MonoBehaviour, IEntity
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{
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[SerializeField]
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private int _id;
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private string _entityAssetName;
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private IEntityGroup _entityGroup;
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private EntityLogic _entityLogic;
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/// <summary>
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/// 获取实体编号。
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/// </summary>
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public int Id => _id;
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/// <summary>
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/// 获取实体资源名称。
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/// </summary>
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public string EntityAssetName => _entityAssetName;
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/// <summary>
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/// 获取实体实例。
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/// </summary>
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public object Handle => gameObject;
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/// <summary>
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/// 获取实体所属的实体组。
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/// </summary>
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public IEntityGroup EntityGroup => _entityGroup;
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/// <summary>
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/// 获取实体逻辑。
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/// </summary>
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public EntityLogic Logic => _entityLogic;
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/// <summary>
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/// 实体初始化。
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/// </summary>
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/// <param name="entityId">实体编号。</param>
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/// <param name="entityAssetName">实体资源名称。</param>
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/// <param name="entityGroup">实体所属的实体组。</param>
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/// <param name="isNewInstance">是否是新实例。</param>
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/// <param name="userData">用户自定义数据。</param>
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public void OnInit(int entityId, string entityAssetName, IEntityGroup entityGroup, bool isNewInstance, object userData)
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{
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_id = entityId;
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_entityAssetName = entityAssetName;
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if (isNewInstance)
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{
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_entityGroup = entityGroup;
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}
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else if (_entityGroup != entityGroup)
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{
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Log.Error("Entity group is inconsistent for non-new-instance entity.");
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return;
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}
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ShowEntityInfo showEntityInfo = (ShowEntityInfo)userData;
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Type entityLogicType = showEntityInfo.EntityLogicType;
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if (entityLogicType == null)
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{
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Log.Error("Entity logic type is invalid.");
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return;
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}
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if (_entityLogic != null)
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{
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if (_entityLogic.GetType() == entityLogicType)
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{
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_entityLogic.enabled = true;
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return;
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}
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Destroy(_entityLogic);
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_entityLogic = null;
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}
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_entityLogic = gameObject.AddComponent(entityLogicType) as EntityLogic;
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if (_entityLogic == null)
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{
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Log.Error("Entity '{0}' can not add entity logic.", entityAssetName);
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return;
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}
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try
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{
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_entityLogic.OnInit(showEntityInfo.UserData);
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}
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catch (Exception exception)
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{
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Log.Error("Entity '[{0}]{1}' OnInit with exception '{2}'.", _id, _entityAssetName, exception);
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}
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}
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/// <summary>
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/// 实体回收。
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/// </summary>
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public void OnRecycle()
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{
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try
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{
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_entityLogic.OnRecycle();
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_entityLogic.enabled = false;
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}
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catch (Exception exception)
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{
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Log.Error("Entity '[{0}]{1}' OnRecycle with exception '{2}'.", _id, _entityAssetName, exception);
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}
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_id = 0;
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}
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/// <summary>
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/// 实体显示。
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/// </summary>
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/// <param name="userData">用户自定义数据。</param>
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public void OnShow(object userData)
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{
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ShowEntityInfo showEntityInfo = (ShowEntityInfo)userData;
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try
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{
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_entityLogic.OnShow(showEntityInfo.UserData);
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}
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catch (Exception exception)
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{
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Log.Error("Entity '[{0}]{1}' OnShow with exception '{2}'.", _id, _entityAssetName, exception);
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}
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}
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/// <summary>
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/// 实体隐藏。
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/// </summary>
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/// <param name="isShutdown">是否是关闭实体管理器时触发。</param>
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/// <param name="userData">用户自定义数据。</param>
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public void OnHide(bool isShutdown, object userData)
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{
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try
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{
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if (_entityLogic)
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{
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_entityLogic.OnHide(isShutdown, userData);
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}
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}
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catch (Exception exception)
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{
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Log.Error("Entity '[{0}]{1}' OnHide with exception '{2}'.", _id, _entityAssetName, exception);
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}
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}
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/// <summary>
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/// 实体附加子实体。
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/// </summary>
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/// <param name="childEntity">附加的子实体。</param>
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/// <param name="userData">用户自定义数据。</param>
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public void OnAttached(IEntity childEntity, object userData)
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{
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AttachEntityInfo attachEntityInfo = (AttachEntityInfo)userData;
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try
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{
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_entityLogic.OnAttached(((Entity)childEntity).Logic, attachEntityInfo.ParentTransform, attachEntityInfo.UserData);
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}
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catch (Exception exception)
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{
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Log.Error("Entity '[{0}]{1}' OnAttached with exception '{2}'.", _id, _entityAssetName, exception);
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}
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}
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/// <summary>
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/// 实体解除子实体。
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/// </summary>
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/// <param name="childEntity">解除的子实体。</param>
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/// <param name="userData">用户自定义数据。</param>
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public void OnDetached(IEntity childEntity, object userData)
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{
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try
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{
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_entityLogic.OnDetached(((Entity)childEntity).Logic, userData);
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}
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catch (Exception exception)
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{
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Log.Error("Entity '[{0}]{1}' OnDetached with exception '{2}'.", _id, _entityAssetName, exception);
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}
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}
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/// <summary>
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/// 实体附加子实体。
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/// </summary>
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/// <param name="parentEntity">被附加的父实体。</param>
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/// <param name="userData">用户自定义数据。</param>
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public void OnAttachTo(IEntity parentEntity, object userData)
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{
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AttachEntityInfo attachEntityInfo = (AttachEntityInfo)userData;
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try
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{
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_entityLogic.OnAttachTo(((Entity)parentEntity).Logic, attachEntityInfo.ParentTransform, attachEntityInfo.UserData);
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}
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catch (Exception exception)
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{
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Log.Error("Entity '[{0}]{1}' OnAttachTo with exception '{2}'.", _id, _entityAssetName, exception);
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}
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MemoryPool.Release(attachEntityInfo);
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}
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/// <summary>
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/// 实体解除子实体。
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/// </summary>
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/// <param name="parentEntity">被解除的父实体。</param>
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/// <param name="userData">用户自定义数据。</param>
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public void OnDetachFrom(IEntity parentEntity, object userData)
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{
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try
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{
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_entityLogic.OnDetachFrom(((Entity)parentEntity).Logic, userData);
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}
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catch (Exception exception)
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{
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Log.Error("Entity '[{0}]{1}' OnDetachFrom with exception '{2}'.", _id, _entityAssetName, exception);
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}
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}
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/// <summary>
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/// 实体轮询。
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/// </summary>
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/// <param name="elapseSeconds">逻辑流逝时间,以秒为单位。</param>
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/// <param name="realElapseSeconds">真实流逝时间,以秒为单位。</param>
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public void OnUpdate(float elapseSeconds, float realElapseSeconds)
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{
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try
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{
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_entityLogic.OnExecuteUpdate(elapseSeconds, realElapseSeconds);
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}
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catch (Exception exception)
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{
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Log.Error("Entity '[{0}]{1}' OnUpdate with exception '{2}'.", _id, _entityAssetName, exception);
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}
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}
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}
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}
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