TERPGDemo/RPGDemo/Assets/TEngine/Editor/Inspector/ResourceModuleDriverInspector.cs
2025-04-22 17:16:40 +08:00

268 lines
11 KiB
C#

using System;
using System.Collections.Generic;
using UnityEditor;
using YooAsset.Editor;
namespace TEngine.Editor.Inspector
{
[CustomEditor(typeof(ResourceModuleDriver))]
internal sealed class ResourceModuleDriverInspector : GameFrameworkInspector
{
private static readonly string[] _playModeNames = new string[]
{
"EditorSimulateMode (编辑器下的模拟模式)",
"OfflinePlayMode (单机模式)",
"HostPlayMode (联机运行模式)",
"WebPlayMode (WebGL运行模式)"
};
private SerializedProperty _playMode = null;
private SerializedProperty _encryptionType = null;
private SerializedProperty _updatableWhilePlaying = null;
private SerializedProperty _milliseconds = null;
private SerializedProperty _minUnloadUnusedAssetsInterval = null;
private SerializedProperty _maxUnloadUnusedAssetsInterval = null;
private SerializedProperty _useSystemUnloadUnusedAssets = null;
private SerializedProperty _assetAutoReleaseInterval = null;
private SerializedProperty _assetCapacity = null;
private SerializedProperty _assetExpireTime = null;
private SerializedProperty _assetPriority = null;
private SerializedProperty _downloadingMaxNum = null;
private SerializedProperty _failedTryAgain = null;
private SerializedProperty _packageName = null;
private int _playModeIndex = 0;
private int _packageNameIndex = 0;
private string[] _packageNames;
public override void OnInspectorGUI()
{
base.OnInspectorGUI();
serializedObject.Update();
ResourceModuleDriver t = (ResourceModuleDriver)target;
EditorGUI.BeginDisabledGroup(EditorApplication.isPlayingOrWillChangePlaymode);
{
if (EditorApplication.isPlaying && IsPrefabInHierarchy(t.gameObject))
{
EditorGUILayout.EnumPopup("Play Mode", t.PlayMode);
}
else
{
int selectedIndex = EditorGUILayout.Popup("Play Mode", _playModeIndex, _playModeNames);
if (selectedIndex != _playModeIndex)
{
_playModeIndex = selectedIndex;
_playMode.enumValueIndex = selectedIndex;
}
}
EditorGUILayout.PropertyField(_encryptionType);
}
EditorGUILayout.PropertyField(_updatableWhilePlaying);
EditorGUI.EndDisabledGroup();
_packageNames = GetBuildPackageNames().ToArray();
_packageNameIndex = Array.IndexOf(_packageNames, _packageName.stringValue);
if (_packageNameIndex < 0)
{
_packageNameIndex = 0;
}
_packageNameIndex = EditorGUILayout.Popup("Package Name", _packageNameIndex, _packageNames);
if (_packageName.stringValue != _packageNames[_packageNameIndex])
{
_packageName.stringValue = _packageNames[_packageNameIndex];
}
int milliseconds = EditorGUILayout.DelayedIntField("Milliseconds", _milliseconds.intValue);
if (milliseconds != _milliseconds.intValue)
{
if (EditorApplication.isPlaying)
{
t.milliseconds = milliseconds;
}
else
{
_milliseconds.longValue = milliseconds;
}
}
EditorGUILayout.PropertyField(_useSystemUnloadUnusedAssets);
float minUnloadUnusedAssetsInterval =
EditorGUILayout.Slider("Min Unload Unused Assets Interval", _minUnloadUnusedAssetsInterval.floatValue, 0f, 3600f);
if (Math.Abs(minUnloadUnusedAssetsInterval - _minUnloadUnusedAssetsInterval.floatValue) > 0.01f)
{
if (EditorApplication.isPlaying)
{
t.MinUnloadUnusedAssetsInterval = minUnloadUnusedAssetsInterval;
}
else
{
_minUnloadUnusedAssetsInterval.floatValue = minUnloadUnusedAssetsInterval;
}
}
float maxUnloadUnusedAssetsInterval =
EditorGUILayout.Slider("Max Unload Unused Assets Interval", _maxUnloadUnusedAssetsInterval.floatValue, 0f, 3600f);
if (Math.Abs(maxUnloadUnusedAssetsInterval - _maxUnloadUnusedAssetsInterval.floatValue) > 0.01f)
{
if (EditorApplication.isPlaying)
{
t.MaxUnloadUnusedAssetsInterval = maxUnloadUnusedAssetsInterval;
}
else
{
_maxUnloadUnusedAssetsInterval.floatValue = maxUnloadUnusedAssetsInterval;
}
}
float downloadingMaxNum = EditorGUILayout.Slider("Max Downloading Num", _downloadingMaxNum.intValue, 1f, 48f);
if (Math.Abs(downloadingMaxNum - _downloadingMaxNum.intValue) > 0.001f)
{
if (EditorApplication.isPlaying)
{
t.DownloadingMaxNum = (int)downloadingMaxNum;
}
else
{
_downloadingMaxNum.intValue = (int)downloadingMaxNum;
}
}
float failedTryAgain = EditorGUILayout.Slider("Max FailedTryAgain Count", _failedTryAgain.intValue, 1f, 48f);
if (Math.Abs(failedTryAgain - _failedTryAgain.intValue) > 0.001f)
{
if (EditorApplication.isPlaying)
{
t.FailedTryAgain = (int)failedTryAgain;
}
else
{
_failedTryAgain.intValue = (int)failedTryAgain;
}
}
EditorGUI.BeginDisabledGroup(EditorApplication.isPlaying);
{
float assetAutoReleaseInterval = EditorGUILayout.DelayedFloatField("Asset Auto Release Interval", _assetAutoReleaseInterval.floatValue);
if (Math.Abs(assetAutoReleaseInterval - _assetAutoReleaseInterval.floatValue) > 0.01f)
{
if (EditorApplication.isPlaying)
{
t.AssetAutoReleaseInterval = assetAutoReleaseInterval;
}
else
{
_assetAutoReleaseInterval.floatValue = assetAutoReleaseInterval;
}
}
int assetCapacity = EditorGUILayout.DelayedIntField("Asset Capacity", _assetCapacity.intValue);
if (assetCapacity != _assetCapacity.intValue)
{
if (EditorApplication.isPlaying)
{
t.AssetCapacity = assetCapacity;
}
else
{
_assetCapacity.intValue = assetCapacity;
}
}
float assetExpireTime = EditorGUILayout.DelayedFloatField("Asset Expire Time", _assetExpireTime.floatValue);
if (Math.Abs(assetExpireTime - _assetExpireTime.floatValue) > 0.01f)
{
if (EditorApplication.isPlaying)
{
t.AssetExpireTime = assetExpireTime;
}
else
{
_assetExpireTime.floatValue = assetExpireTime;
}
}
int assetPriority = EditorGUILayout.DelayedIntField("Asset Priority", _assetPriority.intValue);
if (assetPriority != _assetPriority.intValue)
{
if (EditorApplication.isPlaying)
{
t.AssetPriority = assetPriority;
}
else
{
_assetPriority.intValue = assetPriority;
}
}
}
EditorGUI.EndDisabledGroup();
if (EditorApplication.isPlaying && IsPrefabInHierarchy(t.gameObject))
{
EditorGUILayout.LabelField("Unload Unused Assets",
Utility.Text.Format("{0:F2} / {1:F2}", t.LastUnloadUnusedAssetsOperationElapseSeconds, t.MaxUnloadUnusedAssetsInterval));
EditorGUILayout.LabelField("Applicable Game Version", t.ApplicableGameVersion ?? "<Unknwon>");
}
serializedObject.ApplyModifiedProperties();
Repaint();
}
protected override void OnCompileComplete()
{
base.OnCompileComplete();
RefreshTypeNames();
}
private void OnEnable()
{
_playMode = serializedObject.FindProperty("playMode");
_encryptionType = serializedObject.FindProperty("encryptionType");
_updatableWhilePlaying = serializedObject.FindProperty("updatableWhilePlaying");
_milliseconds = serializedObject.FindProperty("milliseconds");
_minUnloadUnusedAssetsInterval = serializedObject.FindProperty("minUnloadUnusedAssetsInterval");
_maxUnloadUnusedAssetsInterval = serializedObject.FindProperty("maxUnloadUnusedAssetsInterval");
_useSystemUnloadUnusedAssets = serializedObject.FindProperty("useSystemUnloadUnusedAssets");
_assetAutoReleaseInterval = serializedObject.FindProperty("assetAutoReleaseInterval");
_assetCapacity = serializedObject.FindProperty("assetCapacity");
_assetExpireTime = serializedObject.FindProperty("assetExpireTime");
_assetPriority = serializedObject.FindProperty("assetPriority");
_downloadingMaxNum = serializedObject.FindProperty("downloadingMaxNum");
_failedTryAgain = serializedObject.FindProperty("failedTryAgain");
_packageName = serializedObject.FindProperty("packageName");
RefreshModes();
RefreshTypeNames();
}
private void RefreshModes()
{
_playModeIndex = _playMode.enumValueIndex > 0 ? _playMode.enumValueIndex : 0;
}
private void RefreshTypeNames()
{
serializedObject.ApplyModifiedProperties();
}
/// <summary>
/// 获取构建包名称列表,用于下拉可选择
/// </summary>
/// <returns></returns>
private List<string> GetBuildPackageNames()
{
List<string> result = new List<string>();
foreach (var package in AssetBundleCollectorSettingData.Setting.Packages)
{
result.Add(package.PackageName);
}
return result;
}
}
}