369 lines
10 KiB
C#
369 lines
10 KiB
C#
using System;
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using System.Collections.Generic;
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using TEngine;
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using UnityEngine;
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using UnityEngine.SceneManagement;
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using Object = UnityEngine.Object;
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namespace GameLogic
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{
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public interface ISingleton
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{
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/// <summary>
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/// 激活接口,通常用于在某个时机手动实例化
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/// </summary>
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void Active();
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/// <summary>
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/// 释放接口
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/// </summary>
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void Release();
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}
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public interface IUpdate
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{
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/// <summary>
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/// 游戏框架模块轮询。
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/// </summary>
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void OnUpdate();
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}
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public interface IFixedUpdate
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{
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/// <summary>
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/// 游戏框架模块轮询。
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/// </summary>
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void OnFixedUpdate();
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}
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public interface ILateUpdate
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{
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/// <summary>
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/// 游戏框架模块轮询。
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/// </summary>
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void OnLateUpdate();
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}
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public interface IDrawGizmos
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{
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void OnDrawGizmos();
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}
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public interface IDrawGizmosSelected
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{
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void OnDrawGizmosSelected();
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}
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/// <summary>
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/// 框架中的全局对象与Unity场景依赖相关的DontDestroyOnLoad需要统一管理,方便重启游戏时清除工作
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/// </summary>
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public static class SingletonSystem
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{
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private static IUpdateDriver _updateDriver;
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private static readonly List<ISingleton> _singletons = new List<ISingleton>();
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private static readonly List<IUpdate> _updates = new List<IUpdate>();
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private static readonly List<IFixedUpdate> _fixedUpdates = new List<IFixedUpdate>();
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private static readonly List<ILateUpdate> _lateUpdates = new List<ILateUpdate>();
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#if UNITY_EDITOR
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private static readonly List<IDrawGizmos> _drawGizmos = new List<IDrawGizmos>();
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private static readonly List<IDrawGizmosSelected> _drawGizmosSelecteds = new List<IDrawGizmosSelected>();
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#endif
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private static readonly Dictionary<string, GameObject> _gameObjects = new Dictionary<string, GameObject>();
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public static void Retain(ISingleton singleton)
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{
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CheckInit();
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_singletons.Add(singleton);
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BuildLifeCycle(singleton);
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}
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public static void Retain(GameObject go, object singleton)
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{
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CheckInit();
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if (_gameObjects.TryAdd(go.name, go))
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{
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if (Application.isPlaying)
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{
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Object.DontDestroyOnLoad(go);
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}
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BuildLifeCycle(singleton);
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}
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}
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private static void BuildLifeCycle(object singleton)
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{
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Type iUpdate = typeof(IUpdate);
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bool needUpdate = iUpdate.IsInstanceOfType(singleton);
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if (needUpdate && singleton is IUpdate update)
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{
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_updates.Add(update);
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}
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Type iFixedUpdate = typeof(IFixedUpdate);
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bool needFixedUpdate = iFixedUpdate.IsInstanceOfType(singleton);
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if (needFixedUpdate && singleton is IFixedUpdate fixedUpdate)
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{
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_fixedUpdates.Add(fixedUpdate);
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}
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Type iLateUpdate = typeof(ILateUpdate);
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bool needLateUpdate = iLateUpdate.IsInstanceOfType(singleton);
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if (needLateUpdate && singleton is ILateUpdate lateUpdate)
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{
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_lateUpdates.Add(lateUpdate);
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}
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#if UNITY_EDITOR
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Type iDrawGizmos = typeof(IDrawGizmos);
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bool needDrawGizmos = iDrawGizmos.IsInstanceOfType(singleton);
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if (needDrawGizmos && singleton is IDrawGizmos drawGizmos)
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{
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_drawGizmos.Add(drawGizmos);
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}
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Type iDrawGizmosSelected = typeof(IDrawGizmosSelected);
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bool needDrawGizmosSelected = iDrawGizmosSelected.IsInstanceOfType(singleton);
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if (needDrawGizmosSelected && singleton is IDrawGizmosSelected drawGizmosSelected)
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{
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_drawGizmosSelecteds.Add(drawGizmosSelected);
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}
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#endif
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}
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public static void Release(GameObject go, object singleton)
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{
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if (_gameObjects != null && _gameObjects.ContainsKey(go.name))
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{
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_gameObjects.Remove(go.name);
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Object.Destroy(go);
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ReleaseLifeCycle(singleton);
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}
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}
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public static void Release(ISingleton singleton)
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{
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if (_singletons != null && _singletons.Contains(singleton))
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{
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_singletons.Remove(singleton);
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ReleaseLifeCycle(singleton);
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}
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}
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private static void ReleaseLifeCycle(object singleton)
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{
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Type iUpdate = typeof(IUpdate);
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bool needUpdate = iUpdate.IsInstanceOfType(singleton);
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if (needUpdate && singleton is IUpdate update)
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{
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if (_updates.Contains(update))
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{
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_updates.Remove(update);
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}
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}
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Type iFixedUpdate = typeof(IFixedUpdate);
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bool needFixedUpdate = iFixedUpdate.IsInstanceOfType(singleton);
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if (needFixedUpdate && singleton is IFixedUpdate fixedUpdate)
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{
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if (_fixedUpdates.Contains(fixedUpdate))
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{
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_fixedUpdates.Remove(fixedUpdate);
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}
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}
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Type iLateUpdate = typeof(ILateUpdate);
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bool needLateUpdate = iLateUpdate.IsInstanceOfType(singleton);
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if (needLateUpdate && singleton is ILateUpdate lateUpdate)
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{
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if (_lateUpdates.Contains(lateUpdate))
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{
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_lateUpdates.Remove(lateUpdate);
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}
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}
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#if UNITY_EDITOR
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Type iDrawGizmos = typeof(IDrawGizmos);
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bool needDrawGizmos = iDrawGizmos.IsInstanceOfType(singleton);
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if (needDrawGizmos && singleton is IDrawGizmos drawGizmos)
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{
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if (_drawGizmos.Contains(drawGizmos))
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{
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_drawGizmos.Remove(drawGizmos);
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}
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}
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Type iDrawGizmosSelected = typeof(IDrawGizmosSelected);
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bool needDrawGizmosSelected = iDrawGizmosSelected.IsInstanceOfType(singleton);
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if (needDrawGizmosSelected && singleton is IDrawGizmosSelected drawGizmosSelected)
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{
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if (_drawGizmosSelecteds.Contains(drawGizmosSelected))
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{
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_drawGizmosSelecteds.Remove(drawGizmosSelected);
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}
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}
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#endif
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}
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public static void Release()
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{
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if (_gameObjects != null)
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{
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foreach (var item in _gameObjects)
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{
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Object.Destroy(item.Value);
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}
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_gameObjects.Clear();
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}
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if (_singletons != null)
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{
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for (int i = _singletons.Count - 1; i >= 0; i--)
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{
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_singletons[i].Release();
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}
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_singletons.Clear();
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}
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Resources.UnloadUnusedAssets();
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}
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public static GameObject GetGameObject(string name)
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{
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GameObject go = null;
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if (_gameObjects != null)
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{
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_gameObjects.TryGetValue(name, out go);
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}
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return go;
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}
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internal static bool ContainsKey(string name)
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{
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if (_gameObjects != null)
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{
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return _gameObjects.ContainsKey(name);
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}
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return false;
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}
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public static void Restart()
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{
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if (Camera.main != null)
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{
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Camera.main.gameObject.SetActive(false);
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}
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Release();
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SceneManager.LoadScene(0);
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}
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internal static ISingleton GetSingleton(string name)
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{
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for (int i = 0; i < _singletons.Count; ++i)
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{
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if (_singletons[i].ToString() == name)
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{
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return _singletons[i];
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}
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}
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return null;
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}
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#region 生命周期
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private static bool _isInit = false;
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private static void CheckInit()
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{
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if (_isInit == true)
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{
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return;
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}
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_isInit = true;
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_updateDriver ??= ModuleSystem.GetModule<IUpdateDriver>();
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_updateDriver.AddUpdateListener(OnUpdate);
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_updateDriver.AddFixedUpdateListener(OnFixedUpdate);
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_updateDriver.AddLateUpdateListener(OnLateUpdate);
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#if UNITY_EDITOR
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_updateDriver.AddOnDrawGizmosListener(OnDrawGizmos);
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_updateDriver.AddOnDrawGizmosSelectedListener(OnDrawGizmosSelected);
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#endif
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}
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private static void DeInit()
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{
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if (_isInit == false)
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{
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return;
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}
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_isInit = false;
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_updateDriver ??= ModuleSystem.GetModule<IUpdateDriver>();
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_updateDriver.RemoveUpdateListener(OnUpdate);
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_updateDriver.RemoveFixedUpdateListener(OnFixedUpdate);
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_updateDriver.RemoveLateUpdateListener(OnLateUpdate);
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#if UNITY_EDITOR
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_updateDriver.RemoveOnDrawGizmosListener(OnDrawGizmos);
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_updateDriver.RemoveOnDrawGizmosSelectedListener(OnDrawGizmosSelected);
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#endif
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}
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private static void OnUpdate()
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{
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foreach (var update in _updates)
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{
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update.OnUpdate();
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}
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}
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private static void OnFixedUpdate()
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{
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foreach (var fixedUpdate in _fixedUpdates)
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{
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fixedUpdate.OnFixedUpdate();
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}
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}
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private static void OnLateUpdate()
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{
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foreach (var lateUpdate in _lateUpdates)
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{
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lateUpdate.OnLateUpdate();
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}
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}
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private static void OnDrawGizmos()
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{
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#if UNITY_EDITOR
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foreach (var drawGizmo in _drawGizmos)
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{
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drawGizmo.OnDrawGizmos();
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}
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#endif
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}
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private static void OnDrawGizmosSelected()
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{
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#if UNITY_EDITOR
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foreach (var drawGizmosSelected in _drawGizmosSelecteds)
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{
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drawGizmosSelected.OnDrawGizmosSelected();
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}
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#endif
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}
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#endregion
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}
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} |