78 lines
2.3 KiB
C#
78 lines
2.3 KiB
C#
using System;
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namespace GameLogic
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{
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/// <summary>
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/// UI层级枚举。
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/// </summary>
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public enum UILayer : int
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{
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Bottom = 0,
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UI = 1,
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Top = 2,
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Tips = 3,
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System = 4,
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}
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/// <summary>
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/// UI窗口属性。
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/// </summary>
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[AttributeUsage(AttributeTargets.Class)]
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public class WindowAttribute : Attribute // 用于标记UI窗口,最好完整支持是做成配置表,可以支持货币栏位配置,UI跳转配置等等~
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{
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/// <summary>
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/// 窗口层级
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/// </summary>
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public readonly int WindowLayer;
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/// <summary>
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/// 资源定位地址。
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/// </summary>
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public readonly string Location;
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/// <summary>
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/// 全屏窗口标记。
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/// </summary>
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public readonly bool FullScreen;
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/// <summary>
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/// 是内部资源无需AB加载。
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/// </summary>
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public readonly bool FromResources;
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public readonly int HideTimeToClose;
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public WindowAttribute(int windowLayer, string location = "", bool fullScreen = false, int hideTimeToClose = 10)
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{
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WindowLayer = windowLayer;
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Location = location;
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FullScreen = fullScreen;
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HideTimeToClose = hideTimeToClose;
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}
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public WindowAttribute(UILayer windowLayer, string location = "", bool fullScreen = false, int hideTimeToClose = 10)
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{
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WindowLayer = (int)windowLayer;
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Location = location;
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FullScreen = fullScreen;
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HideTimeToClose = hideTimeToClose;
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}
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public WindowAttribute(UILayer windowLayer, bool fromResources, bool fullScreen = false, int hideTimeToClose = 10)
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{
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WindowLayer = (int)windowLayer;
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FromResources = fromResources;
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FullScreen = fullScreen;
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HideTimeToClose = hideTimeToClose;
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}
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public WindowAttribute(UILayer windowLayer, bool fromResources, string location, bool fullScreen = false, int hideTimeToClose = 10)
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{
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WindowLayer = (int)windowLayer;
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FromResources = fromResources;
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Location = location;
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FullScreen = fullScreen;
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HideTimeToClose = hideTimeToClose;
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}
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}
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} |