TERPGDemo/RPGDemo/Assets/Editor/UIScriptGenerator/ScriptGeneratorSetting.cs
2025-04-22 17:16:40 +08:00

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using System;
using System.Collections.Generic;
using UnityEditor;
using UnityEngine;
namespace TEngine.Editor.UI
{
public enum UIFieldCodeStyle
{
/// <summary>
/// Field names start with underscore (e.g., _variable)
/// </summary>
[InspectorName("Field names start with underscore (e.g., _variable)")]
UnderscorePrefix,
/// <summary>
/// Field names start with m_ prefix (e.g., m_variable)
/// </summary>
[InspectorName("Field names start with m_ prefix (e.g., m_variable)")]
MPrefix,
}
[Serializable]
public class ScriptGenerateRuler
{
public string uiElementRegex;
public string componentName;
public bool isUIWidget = false;
public ScriptGenerateRuler(string uiElementRegex, string componentName, bool isUIWidget = false)
{
this.uiElementRegex = uiElementRegex;
this.componentName = componentName;
this.isUIWidget = isUIWidget;
}
}
[CustomPropertyDrawer(typeof(ScriptGenerateRuler))]
public class ScriptGenerateRulerDrawer : PropertyDrawer
{
public override void OnGUI(Rect position, SerializedProperty property, GUIContent label)
{
EditorGUI.BeginProperty(position, label, property);
position = EditorGUI.PrefixLabel(position, GUIUtility.GetControlID(FocusType.Passive), label);
var indent = EditorGUI.indentLevel;
EditorGUI.indentLevel = 0;
var uiElementRegexRect = new Rect(position.x, position.y, 120, position.height);
var componentNameRect = new Rect(position.x + 125, position.y, 150, position.height);
var isUIWidgetRect = new Rect(position.x + 325, position.y, 150, position.height);
EditorGUI.PropertyField(uiElementRegexRect, property.FindPropertyRelative("uiElementRegex"), GUIContent.none);
EditorGUI.PropertyField(componentNameRect, property.FindPropertyRelative("componentName"), GUIContent.none);
EditorGUI.PropertyField(isUIWidgetRect, property.FindPropertyRelative("isUIWidget"), GUIContent.none);
EditorGUI.indentLevel = indent;
EditorGUI.EndProperty();
}
}
[CreateAssetMenu(menuName = "TEngine/ScriptGeneratorSetting", fileName = "ScriptGeneratorSetting")]
public class ScriptGeneratorSetting : ScriptableObject
{
private static ScriptGeneratorSetting _instance;
public static ScriptGeneratorSetting Instance
{
get
{
if (_instance == null)
{
string[] guids = AssetDatabase.FindAssets("t:ScriptGeneratorSetting");
if (guids.Length >= 1)
{
string path = AssetDatabase.GUIDToAssetPath(guids[0]);
_instance = AssetDatabase.LoadAssetAtPath<ScriptGeneratorSetting>(path);
}
}
return _instance;
}
}
// [FolderPath]
// [LabelText("默认组件代码保存路径")]
[SerializeField]
private string _codePath;
// [LabelText("绑定代码命名空间")]
[SerializeField]
private string _namespace = "GameLogic";
// [LabelText("子组件名称(不会往下继续遍历)")]
[SerializeField]
private string _widgetName = "item";
public string CodePath => _codePath;
public string Namespace => _namespace;
public string WidgetName => _widgetName;
public UIFieldCodeStyle CodeStyle = UIFieldCodeStyle.UnderscorePrefix;
[SerializeField]
private List<ScriptGenerateRuler> scriptGenerateRule = new List<ScriptGenerateRuler>()
{
new ScriptGenerateRuler("m_go", "GameObject"),
new ScriptGenerateRuler("m_item", "GameObject"),
new ScriptGenerateRuler("m_tf", "Transform"),
new ScriptGenerateRuler("m_rect", "RectTransform"),
new ScriptGenerateRuler("m_text", "Text"),
new ScriptGenerateRuler("m_richText", "RichTextItem"),
new ScriptGenerateRuler("m_btn", "Button"),
new ScriptGenerateRuler("m_img", "Image"),
new ScriptGenerateRuler("m_rimg", "RawImage"),
new ScriptGenerateRuler("m_scrollBar", "Scrollbar"),
new ScriptGenerateRuler("m_scroll", "ScrollRect"),
new ScriptGenerateRuler("m_input", "InputField"),
new ScriptGenerateRuler("m_grid", "GridLayoutGroup"),
new ScriptGenerateRuler("m_hlay", "HorizontalLayoutGroup"),
new ScriptGenerateRuler("m_vlay", "VerticalLayoutGroup"),
new ScriptGenerateRuler("m_slider", "Slider"),
new ScriptGenerateRuler("m_group", "ToggleGroup"),
new ScriptGenerateRuler("m_curve", "AnimationCurve"),
new ScriptGenerateRuler("m_canvasGroup", "CanvasGroup"),
new ScriptGenerateRuler("m_tmp","TextMeshProUGUI"),
};
public List<ScriptGenerateRuler> ScriptGenerateRule => scriptGenerateRule;
[MenuItem("TEngine/Create ScriptGeneratorSetting")]
private static void CreateAutoBindGlobalSetting()
{
string[] paths = AssetDatabase.FindAssets("t:ScriptGeneratorSetting");
if (paths.Length >= 1)
{
string path = AssetDatabase.GUIDToAssetPath(paths[0]);
EditorUtility.DisplayDialog("警告", $"已存在ScriptGeneratorSetting路径:{path}", "确认");
return;
}
ScriptGeneratorSetting setting = CreateInstance<ScriptGeneratorSetting>();
AssetDatabase.CreateAsset(setting, "Assets/Editor/ScriptGeneratorSetting.asset");
AssetDatabase.SaveAssets();
AssetDatabase.Refresh();
}
public static List<ScriptGenerateRuler> GetScriptGenerateRule()
{
if (Instance == null)
{
return null;
}
return Instance.ScriptGenerateRule;
}
public static string GetUINameSpace()
{
if (Instance == null)
{
return string.Empty;
}
return Instance.Namespace;
}
public static UIFieldCodeStyle GetCodeStyle()
{
if (Instance == null)
{
return UIFieldCodeStyle.UnderscorePrefix;
}
return Instance.CodeStyle;
}
public static string GetCodePath()
{
if (Instance == null)
{
return string.Empty;
}
return Instance.CodePath;
}
public static string GetWidgetName()
{
if (Instance == null)
{
return string.Empty;
}
return Instance.WidgetName;
}
}
}