313 lines
12 KiB
C#
313 lines
12 KiB
C#
using System.Collections.Generic;
|
||
using System.Text;
|
||
using UnityEditor;
|
||
using UnityEngine;
|
||
|
||
namespace TEngine.Editor.UI
|
||
{
|
||
public class ScriptGenerator
|
||
{
|
||
private const string Gap = "/";
|
||
|
||
[MenuItem("GameObject/ScriptGenerator/UIProperty", priority = 41)]
|
||
public static void MemberProperty()
|
||
{
|
||
Generate(false);
|
||
}
|
||
|
||
[MenuItem("GameObject/ScriptGenerator/UIProperty - UniTask", priority = 43)]
|
||
public static void MemberPropertyUniTask()
|
||
{
|
||
Generate(false, true);
|
||
}
|
||
|
||
[MenuItem("GameObject/ScriptGenerator/UIPropertyAndListener", priority = 42)]
|
||
public static void MemberPropertyAndListener()
|
||
{
|
||
Generate(true);
|
||
}
|
||
|
||
[MenuItem("GameObject/ScriptGenerator/UIPropertyAndListener - UniTask", priority = 44)]
|
||
public static void MemberPropertyAndListenerUniTask()
|
||
{
|
||
Generate(true, true);
|
||
}
|
||
|
||
private static void Generate(bool includeListener, bool isUniTask = false)
|
||
{
|
||
var root = Selection.activeTransform;
|
||
if (root != null)
|
||
{
|
||
StringBuilder strVar = new StringBuilder();
|
||
StringBuilder strBind = new StringBuilder();
|
||
StringBuilder strOnCreate = new StringBuilder();
|
||
StringBuilder strCallback = new StringBuilder();
|
||
Ergodic(root, root, ref strVar, ref strBind, ref strOnCreate, ref strCallback, isUniTask);
|
||
StringBuilder strFile = new StringBuilder();
|
||
|
||
if (includeListener)
|
||
{
|
||
#if ENABLE_TEXTMESHPRO
|
||
strFile.Append("using TMPro;\n");
|
||
#endif
|
||
if (isUniTask)
|
||
{
|
||
strFile.Append("using Cysharp.Threading.Tasks;\n");
|
||
}
|
||
|
||
strFile.Append("using UnityEngine;\n");
|
||
strFile.Append("using UnityEngine.UI;\n");
|
||
strFile.Append("using TEngine;\n\n");
|
||
strFile.Append($"namespace {ScriptGeneratorSetting.GetUINameSpace()}\n");
|
||
strFile.Append("{\n");
|
||
|
||
var widgetPrefix = $"{(ScriptGeneratorSetting.GetCodeStyle() == UIFieldCodeStyle.MPrefix ? "m_" : "_")}{ScriptGeneratorSetting.GetWidgetName()}";
|
||
if (root.name.StartsWith(widgetPrefix))
|
||
{
|
||
strFile.Append("\tclass " + root.name.Replace(widgetPrefix, "") + " : UIWidget\n");
|
||
}
|
||
else
|
||
{
|
||
strFile.Append("\t[Window(UILayer.UI)]\n");
|
||
strFile.Append("\tclass " + root.name + " : UIWindow\n");
|
||
}
|
||
|
||
strFile.Append("\t{\n");
|
||
}
|
||
|
||
// 脚本工具生成的代码
|
||
strFile.Append("\t\t#region 脚本工具生成的代码\n");
|
||
strFile.Append(strVar);
|
||
strFile.Append("\t\tprotected override void ScriptGenerator()\n");
|
||
strFile.Append("\t\t{\n");
|
||
strFile.Append(strBind);
|
||
strFile.Append(strOnCreate);
|
||
strFile.Append("\t\t}\n");
|
||
strFile.Append("\t\t#endregion");
|
||
|
||
if (includeListener)
|
||
{
|
||
strFile.Append("\n\n");
|
||
// #region 事件
|
||
strFile.Append("\t\t#region 事件\n");
|
||
strFile.Append(strCallback);
|
||
strFile.Append("\t\t#endregion\n\n");
|
||
|
||
strFile.Append("\t}\n");
|
||
strFile.Append("}\n");
|
||
}
|
||
|
||
TextEditor te = new TextEditor();
|
||
te.text = strFile.ToString();
|
||
te.SelectAll();
|
||
te.Copy();
|
||
}
|
||
|
||
Debug.Log($"脚本已生成到剪贴板,请自行Ctl+V粘贴");
|
||
}
|
||
|
||
public static void Ergodic(Transform root, Transform transform, ref StringBuilder strVar, ref StringBuilder strBind, ref StringBuilder strOnCreate,
|
||
ref StringBuilder strCallback, bool isUniTask)
|
||
{
|
||
for (int i = 0; i < transform.childCount; ++i)
|
||
{
|
||
Transform child = transform.GetChild(i);
|
||
WriteScript(root, child, ref strVar, ref strBind, ref strOnCreate, ref strCallback, isUniTask);
|
||
if (child.name.StartsWith("m_item"))
|
||
{
|
||
continue;
|
||
}
|
||
|
||
Ergodic(root, child, ref strVar, ref strBind, ref strOnCreate, ref strCallback, isUniTask);
|
||
}
|
||
}
|
||
|
||
private static string GetRelativePath(Transform child, Transform root)
|
||
{
|
||
StringBuilder path = new StringBuilder();
|
||
path.Append(child.name);
|
||
while (child.parent != null && child.parent != root)
|
||
{
|
||
child = child.parent;
|
||
path.Insert(0, Gap);
|
||
path.Insert(0, child.name);
|
||
}
|
||
|
||
return path.ToString();
|
||
}
|
||
|
||
public static string GetBtnFuncName(string varName)
|
||
{
|
||
var codeStyle = ScriptGeneratorSetting.Instance.CodeStyle;
|
||
if (codeStyle == UIFieldCodeStyle.MPrefix)
|
||
{
|
||
return "OnClick" + varName.Replace("m_btn", string.Empty) + "Btn";
|
||
}
|
||
else
|
||
{
|
||
return "OnClick" + varName.Replace("_btn", string.Empty) + "Btn";
|
||
}
|
||
}
|
||
|
||
public static string GetToggleFuncName(string varName)
|
||
{
|
||
var codeStyle = ScriptGeneratorSetting.Instance.CodeStyle;
|
||
if (codeStyle == UIFieldCodeStyle.MPrefix)
|
||
{
|
||
return "OnToggle" + varName.Replace("m_toggle", string.Empty) + "Change";
|
||
}
|
||
else
|
||
{
|
||
return "OnToggle" + varName.Replace("_toggle", string.Empty) + "Change";
|
||
}
|
||
}
|
||
|
||
public static string GetSliderFuncName(string varName)
|
||
{
|
||
var codeStyle = ScriptGeneratorSetting.Instance.CodeStyle;
|
||
if (codeStyle == UIFieldCodeStyle.MPrefix)
|
||
{
|
||
return "OnSlider" + varName.Replace("m_slider", string.Empty) + "Change";
|
||
}
|
||
else
|
||
{
|
||
return "OnSlider" + varName.Replace("_slider", string.Empty) + "Change";
|
||
}
|
||
}
|
||
|
||
private static void WriteScript(Transform root, Transform child, ref StringBuilder strVar, ref StringBuilder strBind, ref StringBuilder strOnCreate,
|
||
ref StringBuilder strCallback, bool isUniTask)
|
||
{
|
||
string varName = child.name;
|
||
|
||
string componentName = string.Empty;
|
||
|
||
var rule = ScriptGeneratorSetting.GetScriptGenerateRule().Find(t => varName.StartsWith(t.uiElementRegex));
|
||
|
||
if (rule != null)
|
||
{
|
||
componentName = rule.componentName;
|
||
}
|
||
|
||
bool isUIWidget = rule is { isUIWidget: true };
|
||
|
||
if (componentName == string.Empty)
|
||
{
|
||
return;
|
||
}
|
||
|
||
var codeStyle = ScriptGeneratorSetting.Instance.CodeStyle;
|
||
if (codeStyle == UIFieldCodeStyle.UnderscorePrefix)
|
||
{
|
||
if (varName.StartsWith("_"))
|
||
{
|
||
|
||
}
|
||
else if(varName.StartsWith("m_"))
|
||
{
|
||
varName = varName.Substring(1);
|
||
}
|
||
else
|
||
{
|
||
varName = $"_{varName}";
|
||
}
|
||
}
|
||
else if (codeStyle == UIFieldCodeStyle.MPrefix)
|
||
{
|
||
if (varName.StartsWith("m_"))
|
||
{
|
||
|
||
}
|
||
else if (varName.StartsWith("_"))
|
||
{
|
||
varName = $"m{varName}";
|
||
}
|
||
else
|
||
{
|
||
varName = $"m_{varName}";
|
||
}
|
||
}
|
||
|
||
string varPath = GetRelativePath(child, root);
|
||
if (!string.IsNullOrEmpty(varName))
|
||
{
|
||
strVar.Append("\t\tprivate " + componentName + " " + varName + ";\n");
|
||
switch (componentName)
|
||
{
|
||
case "Transform":
|
||
strBind.Append($"\t\t\t{varName} = FindChild(\"{varPath}\");\n");
|
||
break;
|
||
case "GameObject":
|
||
strBind.Append($"\t\t\t{varName} = FindChild(\"{varPath}\").gameObject;\n");
|
||
break;
|
||
case "AnimationCurve":
|
||
strBind.Append($"\t\t\t{varName} = FindChildComponent<AnimCurveObject>(\"{varPath}\").m_animCurve;\n");
|
||
break;
|
||
default:
|
||
if (isUIWidget)
|
||
{
|
||
strBind.Append($"\t\t\t{varName} = CreateWidgetByType<{componentName}>(\"{varPath}\");\n");
|
||
}
|
||
strBind.Append($"\t\t\t{varName} = FindChildComponent<{componentName}>(\"{varPath}\");\n");
|
||
break;
|
||
}
|
||
|
||
if (componentName == "Button")
|
||
{
|
||
string varFuncName = GetBtnFuncName(varName);
|
||
if (isUniTask)
|
||
{
|
||
strOnCreate.Append($"\t\t\t{varName}.onClick.AddListener(UniTask.UnityAction({varFuncName}));\n");
|
||
strCallback.Append($"\t\tprivate async UniTaskVoid {varFuncName}()\n");
|
||
strCallback.Append("\t\t{\n await UniTask.Yield();\n\t\t}\n");
|
||
}
|
||
else
|
||
{
|
||
strOnCreate.Append($"\t\t\t{varName}.onClick.AddListener({varFuncName});\n");
|
||
strCallback.Append($"\t\tprivate void {varFuncName}()\n");
|
||
strCallback.Append("\t\t{\n\t\t}\n");
|
||
}
|
||
}
|
||
else if (componentName == "Toggle")
|
||
{
|
||
string varFuncName = GetToggleFuncName(varName);
|
||
strOnCreate.Append($"\t\t\t{varName}.onValueChanged.AddListener({varFuncName});\n");
|
||
strCallback.Append($"\t\tprivate void {varFuncName}(bool isOn)\n");
|
||
strCallback.Append("\t\t{\n\t\t}\n");
|
||
}
|
||
else if (componentName == "Slider")
|
||
{
|
||
string varFuncName = GetSliderFuncName(varName);
|
||
strOnCreate.Append($"\t\t\t{varName}.onValueChanged.AddListener({varFuncName});\n");
|
||
strCallback.Append($"\t\tprivate void {varFuncName}(float value)\n");
|
||
strCallback.Append("\t\t{\n\t\t}\n");
|
||
}
|
||
}
|
||
}
|
||
|
||
public class GeneratorHelper : EditorWindow
|
||
{
|
||
[MenuItem("GameObject/ScriptGenerator/About", priority = 49)]
|
||
public static void About()
|
||
{
|
||
GeneratorHelper welcomeWindow = (GeneratorHelper)EditorWindow.GetWindow(typeof(GeneratorHelper), false, "About");
|
||
}
|
||
|
||
public void Awake()
|
||
{
|
||
minSize = new Vector2(400, 600);
|
||
}
|
||
|
||
protected void OnGUI()
|
||
{
|
||
GUILayout.BeginVertical();
|
||
foreach (var item in ScriptGeneratorSetting.GetScriptGenerateRule())
|
||
{
|
||
GUILayout.Label(item.uiElementRegex + ":\t" + item.componentName);
|
||
}
|
||
|
||
GUILayout.EndVertical();
|
||
}
|
||
}
|
||
}
|
||
} |