2025-04-22 17:16:40 +08:00

37 lines
1.8 KiB
C#

using TEngine;
using UnityEditor;
public static class TEngineSettingsProvider
{
[MenuItem("TEngine/Settings/TEngine UpdateSettings", priority = -1)]
public static void OpenSettings() => SettingsService.OpenProjectSettings("Project/TEngine/UpdateSettings");
private const string SettingsPath = "Project/TEngine/UpdateSettings";
[SettingsProvider]
public static SettingsProvider CreateMySettingsProvider()
{
return new SettingsProvider(SettingsPath, SettingsScope.Project)
{
label = "TEngine/UpdateSettings",
guiHandler = (searchContext) =>
{
var settings = Settings.UpdateSetting;
var serializedObject = new SerializedObject(settings);
EditorGUILayout.PropertyField(serializedObject.FindProperty("projectName"));
EditorGUILayout.PropertyField(serializedObject.FindProperty("HotUpdateAssemblies"));
EditorGUILayout.PropertyField(serializedObject.FindProperty("AOTMetaAssemblies"));
EditorGUILayout.PropertyField(serializedObject.FindProperty("LogicMainDllName"));
EditorGUILayout.PropertyField(serializedObject.FindProperty("AssemblyTextAssetExtension"));
EditorGUILayout.PropertyField(serializedObject.FindProperty("AssemblyTextAssetPath"));
EditorGUILayout.PropertyField(serializedObject.FindProperty("UpdateStyle"));
EditorGUILayout.PropertyField(serializedObject.FindProperty("ResDownLoadPath"));
EditorGUILayout.PropertyField(serializedObject.FindProperty("FallbackResDownLoadPath"));
serializedObject.ApplyModifiedProperties();
},
keywords = new[] { "TEngine", "Settings", "Custom" }
};
}
}