using UnityEngine; #if UNITY_5_5_OR_NEWER using UnityEngine.Profiling; #endif namespace TEngine { public sealed partial class Debugger { private sealed class ProfilerInformationWindow : ScrollableDebuggerWindowBase { protected override void OnDrawScrollableWindow() { GUILayout.Label("Profiler Information"); GUILayout.BeginVertical("box"); { DrawItem("Supported", Profiler.supported.ToString()); DrawItem("Enabled", Profiler.enabled.ToString()); DrawItem("Enable Binary Log", Profiler.enableBinaryLog ? Utility.Text.Format("True, {0}", Profiler.logFile) : "False"); #if UNITY_2019_3_OR_NEWER DrawItem("Enable Allocation Callstacks", Profiler.enableAllocationCallstacks.ToString()); #endif #if UNITY_2018_3_OR_NEWER DrawItem("Area Count", Profiler.areaCount.ToString()); #endif #if UNITY_5_3 || UNITY_5_4 DrawItem("Max Samples Number Per Frame", Profiler.maxNumberOfSamplesPerFrame.ToString()); #endif #if UNITY_2018_3_OR_NEWER DrawItem("Max Used Memory", GetByteLengthString(Profiler.maxUsedMemory)); #endif #if UNITY_5_6_OR_NEWER DrawItem("Mono Used Size", GetByteLengthString(Profiler.GetMonoUsedSizeLong())); DrawItem("Mono Heap Size", GetByteLengthString(Profiler.GetMonoHeapSizeLong())); DrawItem("Used Heap Size", GetByteLengthString(Profiler.usedHeapSizeLong)); DrawItem("Total Allocated Memory", GetByteLengthString(Profiler.GetTotalAllocatedMemoryLong())); DrawItem("Total Reserved Memory", GetByteLengthString(Profiler.GetTotalReservedMemoryLong())); DrawItem("Total Unused Reserved Memory", GetByteLengthString(Profiler.GetTotalUnusedReservedMemoryLong())); #else DrawItem("Mono Used Size", GetByteLengthString(Profiler.GetMonoUsedSize())); DrawItem("Mono Heap Size", GetByteLengthString(Profiler.GetMonoHeapSize())); DrawItem("Used Heap Size", GetByteLengthString(Profiler.usedHeapSize)); DrawItem("Total Allocated Memory", GetByteLengthString(Profiler.GetTotalAllocatedMemory())); DrawItem("Total Reserved Memory", GetByteLengthString(Profiler.GetTotalReservedMemory())); DrawItem("Total Unused Reserved Memory", GetByteLengthString(Profiler.GetTotalUnusedReservedMemory())); #endif #if UNITY_2018_1_OR_NEWER DrawItem("Allocated Memory For Graphics Driver", GetByteLengthString(Profiler.GetAllocatedMemoryForGraphicsDriver())); #endif #if UNITY_5_5_OR_NEWER DrawItem("Temp Allocator Size", GetByteLengthString(Profiler.GetTempAllocatorSize())); #endif DrawItem("Marshal Cached HGlobal Size", GetByteLengthString(Utility.Marshal.CachedHGlobalSize)); } GUILayout.EndVertical(); } } } }