using System; using UnityEngine; namespace TEngine { public sealed partial class Debugger { private sealed class PathInformationWindow : ScrollableDebuggerWindowBase { protected override void OnDrawScrollableWindow() { GUILayout.Label("Path Information"); GUILayout.BeginVertical("box"); { DrawItem("Current Directory", Utility.Path.GetRegularPath(Environment.CurrentDirectory)); DrawItem("Data Path", Utility.Path.GetRegularPath(Application.dataPath)); DrawItem("Persistent Data Path", Utility.Path.GetRegularPath(Application.persistentDataPath)); DrawItem("Streaming Assets Path", Utility.Path.GetRegularPath(Application.streamingAssetsPath)); DrawItem("Temporary Cache Path", Utility.Path.GetRegularPath(Application.temporaryCachePath)); #if UNITY_2018_3_OR_NEWER DrawItem("Console Log Path", Utility.Path.GetRegularPath(Application.consoleLogPath)); #endif } GUILayout.EndVertical(); } } } }