using UnityEngine; namespace TEngine { public sealed partial class Debugger { private sealed class InputTouchInformationWindow : ScrollableDebuggerWindowBase { protected override void OnDrawScrollableWindow() { GUILayout.Label("Input Touch Information"); GUILayout.BeginVertical("box"); { DrawItem("Touch Supported", Input.touchSupported.ToString()); DrawItem("Touch Pressure Supported", Input.touchPressureSupported.ToString()); DrawItem("Stylus Touch Supported", Input.stylusTouchSupported.ToString()); DrawItem("Simulate Mouse With Touches", Input.simulateMouseWithTouches.ToString()); DrawItem("Multi Touch Enabled", Input.multiTouchEnabled.ToString()); DrawItem("Touch Count", Input.touchCount.ToString()); DrawItem("Touches", GetTouchesString(Input.touches)); } GUILayout.EndVertical(); } private string GetTouchString(Touch touch) { return Utility.Text.Format("{0}, {1}, {2}, {3}, {4}", touch.position, touch.deltaPosition, touch.rawPosition, touch.pressure, touch.phase); } private string GetTouchesString(Touch[] touches) { string[] touchStrings = new string[touches.Length]; for (int i = 0; i < touches.Length; i++) { touchStrings[i] = GetTouchString(touches[i]); } return string.Join("; ", touchStrings); } } } }