using UnityEngine; namespace Launcher { public class TextMode { public string Label_Load_Progress = "正在下载资源文件,请耐心等待\n当前下载速度:{0}/s 资源文件大小:{1}"; public string Label_Load_FirstUnpack = "首次进入游戏,正在初始化游戏资源...(此过程不消耗网络流量)"; public string Label_Load_Unpacking = "正在更新本地资源版本,请耐心等待...(此过程不消耗网络流量)"; public string Label_Load_Checking = "检测版本文件{0}..."; public string Label_Load_Checked = "最新版本检测完成"; public string Label_Load_Package = "当前使用的版本过低,请下载安装最新版本"; public string Label_Load_Plantform = "当前使用的版本过低,请前往应用商店安装最新版本"; public string Label_Load_Notice = "检测到可选资源更新,推荐完成更新提升游戏体验"; public string Label_Load_Force = "检测到版本更新,取消更新将导致无法进入游戏"; public string Label_Load_Force_WIFI = "检测到有新的游戏内容需要更新,更新包大小{0}, 取消更新将导致无法进入游戏,您当前已为wifi网络,请开始更新"; public string Label_Load_Force_NO_WIFI = "检测到有新的游戏内容需要更新,更新包大小{0}, 取消更新将导致无法进入游戏,请开始更新"; public string Label_Load_Error = "更新参数错误{0},请点击确定重新启动游戏"; public string Label_Load_FirstEntrerGame_Error = "首次进入游戏资源异常"; public string Label_Load_UnpackComplete = "正在加载最新资源文件...(此过程不消耗网络流量)"; public string Label_Load_UnPackError = "资源解压失败,请点击确定重新启动游戏"; public string Label_Load_Load_Progress = "正在载入...{0}%"; public string Label_Load_Download_Progress = "正在下载...{0}%"; public string Label_Load_Load_Complete = "载入完成"; public string Label_Load_Init = "初始化..."; public string Label_Net_UnReachable = "当前网络不可用,请检查本地网络设置后点击确认进行重试"; public string Label_Net_ReachableViaCarrierDataNetwork = "当前是移动网络,是否继续下载"; public string Label_Net_Error = "网络异常,请重试"; public string Label_Net_Changed = "网络切换,正在尝试重连,{0}次"; public string Label_Data_Empty = "数据异常"; public string Label_Memory_Low = "初始化资源加载失败,请检查本地内存是否充足"; public string Label_Memory_Low_Load = "内存是否充足,无法更新"; public string Label_Memory_UnZip_Low = "内存不足,无法解压"; public string Label_App_id = "游戏版本号:{0}"; public string Label_Res_id = "资源版本号:{0}"; public string Label_Clear_Comfirm = "是否清理本地资源?(清理完成后会关闭游戏且重新下载最新资源)"; public string Label_RestartApp = "本次更新需要重启应用,请点击确定重新启动游戏"; public string Label_DownLoadFailed = "网络太慢,是否继续下载"; public string Label_ClearConfig = "清除环境配置,需要重启应用"; public string Label_RegionInfoIllegal = "区服信息为空"; public string Label_RemoteUrlisNull = "热更地址为空"; public string Label_FirstPackageNotFound = "首包资源加载失败"; public string Label_RequestReginInfo = "正在请求区服信息{0}次"; public string Label_RequestTimeOut = "请求区服信息超时,是否重试?"; public string Label_Region_ArgumentError = "参数错误"; public string Label_Region_IndexOutOfRange = "索引越界"; public string Label_Region_NonConfigApplication = "未配置此应用"; public string Label_Region_SystemError = "系统异常"; public string Label_PreventionOfAddiction = "著作人权:XX市TEngine有限公司 软著登记号:2022SR0000000\n抵制不良游戏,拒绝盗版游戏。注意自我保护,谨防受骗上当。适度游戏益脑," + "沉迷游戏伤身。合理安排时间,享受健康生活。"; public string Label_Btn_Update = "确定"; public string Label_Btn_Ignore = "取消"; public string Label_Btn_Package = "更新"; public string Label_Dlc_ConfigVerificateStage = "配置校验中..."; public string Label_Dlc_ConfigLoadingStage = "下载配置中..."; public string Label_Dlc_AssetsLoading = "下载资源中..."; public string Label_Dlc_LoadingFinish = "下载结束"; public string Label_Dlc_Load_Force_WIFI = "检测到有新的游戏内容需要更新, 取消更新将导致无法进入游戏,您当前已为wifi网络,请开始更新"; public string Label_Dlc_Load_Force_NO_WIFI = "检测到有新的游戏内容需要更新, 取消更新将导致无法进入游戏,请开始更新"; public string Label_Had_Update = "检测到有版本更新..."; public string Label_RequestVersionIng = "正在向服务器请求版本信息中..."; public string Label_RequestVersionInfo = "正在向服务器请求版本信息{0}次"; } public class LoadText : TextMode { private static LoadText _instance; public static LoadText Instance => _instance ??= new LoadText(); public void InitConfigData(TextAsset asset) { if (asset == null) return; TextMode loadConfig = JsonUtility.FromJson(asset.text); if (loadConfig != null) { Label_Load_Progress = loadConfig.Label_Load_Progress; Label_Load_FirstUnpack = loadConfig.Label_Load_FirstUnpack; Label_Load_Unpacking = loadConfig.Label_Load_Unpacking; Label_Load_Checking = loadConfig.Label_Load_Checking; Label_Load_Checked = loadConfig.Label_Load_Checked; Label_Load_Package = loadConfig.Label_Load_Package; Label_Load_Plantform = loadConfig.Label_Load_Plantform; Label_Load_Notice = loadConfig.Label_Load_Notice; Label_Load_Force = loadConfig.Label_Load_Force; Label_Load_Force_WIFI = loadConfig.Label_Load_Force_WIFI; Label_Load_Force_NO_WIFI = loadConfig.Label_Load_Force_NO_WIFI; Label_Load_Error = loadConfig.Label_Load_Error; Label_Load_FirstEntrerGame_Error = loadConfig.Label_Load_FirstEntrerGame_Error; Label_Load_UnpackComplete = loadConfig.Label_Load_UnpackComplete; Label_Load_UnPackError = loadConfig.Label_Load_UnPackError; Label_Load_Load_Progress = loadConfig.Label_Load_Load_Progress; Label_Load_Download_Progress = loadConfig.Label_Load_Download_Progress; Label_Load_Load_Complete = loadConfig.Label_Load_Load_Complete; Label_Load_Init = loadConfig.Label_Load_Init; Label_Net_UnReachable = loadConfig.Label_Net_UnReachable; Label_Net_Error = loadConfig.Label_Net_Error; Label_Net_Changed = loadConfig.Label_Net_Changed; Label_Data_Empty = loadConfig.Label_Data_Empty; Label_Memory_Low = loadConfig.Label_Memory_Low; Label_Memory_Low_Load = loadConfig.Label_Memory_Low_Load; Label_Memory_UnZip_Low = loadConfig.Label_Memory_UnZip_Low; Label_App_id = loadConfig.Label_App_id; Label_Res_id = loadConfig.Label_Res_id; Label_Clear_Comfirm = loadConfig.Label_Clear_Comfirm; Label_RestartApp = loadConfig.Label_RestartApp; Label_DownLoadFailed = loadConfig.Label_DownLoadFailed; Label_ClearConfig = loadConfig.Label_ClearConfig; Label_PreventionOfAddiction = loadConfig.Label_PreventionOfAddiction; Label_RegionInfoIllegal = loadConfig.Label_RegionInfoIllegal; Label_RemoteUrlisNull = loadConfig.Label_RemoteUrlisNull; Label_FirstPackageNotFound = loadConfig.Label_FirstPackageNotFound; Label_RequestReginInfo = loadConfig.Label_RequestReginInfo; Label_Net_ReachableViaCarrierDataNetwork = loadConfig.Label_Net_ReachableViaCarrierDataNetwork; Label_RequestTimeOut = loadConfig.Label_RequestTimeOut; Label_Region_ArgumentError = loadConfig.Label_Region_ArgumentError; Label_Region_IndexOutOfRange = loadConfig.Label_Region_IndexOutOfRange; Label_Region_NonConfigApplication = loadConfig.Label_Region_NonConfigApplication; Label_Region_SystemError = loadConfig.Label_Region_SystemError; Label_Btn_Ignore = loadConfig.Label_Btn_Ignore; Label_Btn_Package = loadConfig.Label_Btn_Package; Label_Btn_Update = loadConfig.Label_Btn_Update; } } } }