using System; using Cysharp.Threading.Tasks; using Launcher; using TEngine; using UnityEngine; using YooAsset; using ProcedureOwner = TEngine.IFsm; using Utility = TEngine.Utility; namespace Procedure { /// /// 流程 => 初始化Package。 /// public class ProcedureInitPackage : ProcedureBase { public override bool UseNativeDialog { get; } private ProcedureOwner _procedureOwner; protected override void OnEnter(ProcedureOwner procedureOwner) { base.OnEnter(procedureOwner); _procedureOwner = procedureOwner; //Fire Forget立刻触发UniTask初始化Package InitPackage(procedureOwner).Forget(); } private async UniTaskVoid InitPackage(ProcedureOwner procedureOwner) { try { var initializationOperation = await _resourceModule.InitPackage(_resourceModule.DefaultPackageName); if (initializationOperation.Status == EOperationStatus.Succeed) { //热更新阶段文本初始化 LoadText.Instance.InitConfigData(null); EPlayMode playMode = _resourceModule.PlayMode; // 编辑器模式。 if (playMode == EPlayMode.EditorSimulateMode) { Log.Info("Editor resource mode detected."); ChangeState(procedureOwner); } // 单机模式。 else if (playMode == EPlayMode.OfflinePlayMode) { Log.Info("Package resource mode detected."); ChangeState(procedureOwner); } // 可更新模式。 else if (playMode == EPlayMode.HostPlayMode || playMode == EPlayMode.WebPlayMode) { // 打开启动UI。 LauncherMgr.Show(UIDefine.UILoadUpdate); Log.Info("Updatable resource mode detected."); ChangeState(procedureOwner); } else { Log.Error("UnKnow resource mode detected Please check???"); } } else { // 打开启动UI。 LauncherMgr.Show(UIDefine.UILoadUpdate); Log.Error($"{initializationOperation.Error}"); // 打开启动UI。 LauncherMgr.Show(UIDefine.UILoadUpdate, $"资源初始化失败!"); LauncherMgr.ShowMessageBox( $"资源初始化失败!点击确认重试 \n \n 原因{initializationOperation.Error}", MessageShowType.TwoButton, LoadStyle.StyleEnum.Style_Retry , () => { Retry(procedureOwner); }, UnityEngine.Application.Quit); } } catch (Exception e) { OnInitPackageFailed(procedureOwner, e.Message); } } private void OnInitPackageFailed(ProcedureOwner procedureOwner, string message) { // 打开启动UI。 LauncherMgr.Show(UIDefine.UILoadUpdate); Log.Error($"{message}"); // 打开启动UI。 LauncherMgr.Show(UIDefine.UILoadUpdate, $"资源初始化失败!"); if (message.Contains("PackageManifest_DefaultPackage.version Error : HTTP/1.1 404 Not Found")) { message = "请检查StreamingAssets/package/DefaultPackage/PackageManifest_DefaultPackage.version是否存在"; } LauncherMgr.ShowMessageBox($"资源初始化失败!点击确认重试 \n \n 原因{message}", MessageShowType.TwoButton, LoadStyle.StyleEnum.Style_Retry , () => { Retry(procedureOwner); }, Application.Quit); } private void Retry(ProcedureOwner procedureOwner) { // 打开启动UI。 LauncherMgr.Show(UIDefine.UILoadUpdate, $"重新初始化资源中..."); InitPackage(procedureOwner).Forget(); } } }