using UnityEngine; using UnityEngine.UI; using TEngine; namespace GameLogic { [Window(UILayer.UI)] class BattleMainUI : UIWindow { #region 脚本工具生成的代码 private RectTransform _rectContainer; private GameObject _itemTouch; private GameObject _goTopInfo; private GameObject _itemRoleInfo; private GameObject _itemMonsterInfo; protected override void ScriptGenerator() { _rectContainer = FindChildComponent("m_rectContainer"); _itemTouch = FindChild("m_rectContainer/m_itemTouch").gameObject; _goTopInfo = FindChild("m_goTopInfo").gameObject; _itemRoleInfo = FindChild("m_goTopInfo/m_itemRoleInfo").gameObject; _itemMonsterInfo = FindChild("m_goTopInfo/m_itemMonsterInfo").gameObject; } #endregion #region 事件 #endregion } }