# This .gitignore file should be placed at the root of your Unity project directory # # Get latest from https://github.com/github/gitignore/blob/master/Unity.gitignore # /[Ll]ibrary/ /[Tt]emp/ /[Oo]bj/ /[Bb]uild/ /[Bb]uilds/ /[Ll]ogs/ /[Mm]emoryCaptures/ /[Aa]ssets/StreamingAssets /[Aa]ssets/StreamingAssets.meta # Asset meta data should only be ignored when the corresponding asset is also ignored !/[Aa]ssets/**/*.meta # Uncomment this line if you wish to ignore the asset store tools plugin # /[Aa]ssets/AssetStoreTools* # Autogenerated Jetbrains Rider plugin [Aa]ssets/Plugins/Editor/JetBrains* # Visual Studio cache directory .vs/ # Gradle cache directory .gradle/ # Autogenerated VS/MD/Consulo solution and project files ExportedObj/ .consulo/ *.csproj *.unityproj *.sln *.suo *.tmp *.user *.userprefs *.pidb *.booproj *.svd *.pdb *.mdb *.opendb *.VC.db *.idea # Unity3D generated meta files *.pidb.meta *.pdb.meta *.mdb.meta # Unity3D generated file on crash reports sysinfo.txt # Builds *.apk *.unitypackage # Crashlytics generated file crashlytics-build.properties #HybirdCLR(HuaTuo) /HybirdCLRData/ [Hh]ybridCLRData/ [Aa]ssets/HybridCLRGenerate/ [Aa]ssets/HybridCLRGenerate.meta #AATemp [Aa]ssets/AATemp/ [Aa]ssets/AATemp.meta [Aa]ssets/StreamingAssets/ [Aa]ssets/StreamingAssets.meta #Rider /.idea/ #Bundles Bundles/ #Sandbox Sandbox/ package/ #MAC .DS_Store #Rider .idea/ #Odin Inspector # [Aa]ssets/Plugins/Sirenix/ # [Aa]ssets/Plugins/Sirenix.meta #YooAssets package/ yoo/ [Aa]ssets/TEngine/AssetSetting/Resources/BuiltinFileManifest.asset [Aa]ssets/TEngine/AssetSetting/Resources/BuiltinFileManifest.asset.meta