58 lines
1.5 KiB
C#
58 lines
1.5 KiB
C#
using UnityEngine;
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using System.Collections;
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namespace Pathfinding.Examples {
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/// <summary>
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/// Places ROV agents in circles.
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/// Used in a example scene
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/// </summary>
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[HelpURL("https://arongranberg.com/astar/documentation/stable/rvoagentplacer.html")]
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public class RVOAgentPlacer : MonoBehaviour {
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public int agents = 100;
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public float ringSize = 100;
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public LayerMask mask;
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public GameObject prefab;
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public Vector3 goalOffset;
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public float repathRate = 1;
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// Use this for initialization
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IEnumerator Start () {
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yield return null;
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for (int i = 0; i < agents; i++) {
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float angle = ((float)i / agents)*(float)System.Math.PI*2;
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Vector3 pos = new Vector3((float)System.Math.Cos(angle), 0, (float)System.Math.Sin(angle))*ringSize;
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Vector3 antipodal = -pos + goalOffset;
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GameObject go = GameObject.Instantiate(prefab, Vector3.zero, Quaternion.Euler(0, angle+180, 0)) as GameObject;
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RVOExampleAgent ag = go.GetComponent<RVOExampleAgent>();
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if (ag == null) {
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Debug.LogError("Prefab does not have an RVOExampleAgent component attached");
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yield break;
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}
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//ag.radius = radius;
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go.transform.parent = transform;
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go.transform.position = pos;
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ag.repathRate = repathRate;
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ag.SetTarget(antipodal);
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ag.SetColor(GetColor(angle));
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}
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}
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const float rad2Deg = 360.0f/ ((float)System.Math.PI*2);
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public Color GetColor (float angle) {
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return AstarMath.HSVToRGB(angle * rad2Deg, 0.8f, 0.6f);
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}
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}
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}
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