16 lines
347 B
C#

using UnityEditor;
using UnityEngine;
using Pathfinding;
namespace Pathfinding.Examples {
[CustomEditor(typeof(LocalSpaceRichAI), true)]
[CanEditMultipleObjects]
public class LocalSpaceRichAIEditor : BaseAIEditor {
protected override void Inspector () {
Section("Local Movement");
PropertyField("graph");
base.Inspector();
}
}
}