31 lines
1.2 KiB
C#
31 lines
1.2 KiB
C#
using UnityEditor;
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using UnityEngine;
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namespace Pathfinding {
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[CustomPropertyDrawer(typeof(GraphMask))]
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public class GraphMaskDrawer : PropertyDrawer {
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string[] graphLabels = new string[32];
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public override void OnGUI (Rect position, SerializedProperty property, GUIContent label) {
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// Make sure the AstarPath object is initialized and the graphs are loaded, this is required to be able to show graph names in the mask popup
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AstarPath.FindAstarPath();
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for (int i = 0; i < graphLabels.Length; i++) {
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if (AstarPath.active == null || AstarPath.active.data.graphs == null || i >= AstarPath.active.data.graphs.Length || AstarPath.active.data.graphs[i] == null) graphLabels[i] = "Graph " + i + (i == 31 ? "+" : "");
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else {
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graphLabels[i] = AstarPath.active.data.graphs[i].name + " (graph " + i + ")";
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}
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}
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EditorGUI.BeginChangeCheck();
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EditorGUI.showMixedValue = property.hasMultipleDifferentValues;
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var valueProp = property.FindPropertyRelative("value");
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int newVal = EditorGUI.MaskField(position, label, valueProp.intValue, graphLabels);
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if (EditorGUI.EndChangeCheck()) {
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valueProp.intValue = newVal;
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}
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EditorGUI.showMixedValue = false;
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}
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}
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}
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