59 lines
1.5 KiB
C#
59 lines
1.5 KiB
C#
using UnityEngine;
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namespace TEngine
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{
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public class Settings : MonoBehaviour
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{
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private static Settings _instance;
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public static Settings Instance
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{
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get
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{
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if (_instance == null)
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{
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_instance = Utility.Unity.FindObjectOfType<Settings>();
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if (_instance != null)
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{
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return _instance;
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}
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}
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return _instance;
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}
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}
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[SerializeField]
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private AudioSetting audioSetting;
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[SerializeField]
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private ProcedureSetting procedureSetting;
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[SerializeField]
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private UpdateSetting updateSetting;
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public static AudioSetting AudioSetting => Instance.audioSetting;
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public static ProcedureSetting ProcedureSetting => Instance.procedureSetting;
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public static UpdateSetting UpdateSetting
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{
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get
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{
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#if UNITY_EDITOR
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if (Instance == null)
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{
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string[] guids = UnityEditor.AssetDatabase.FindAssets("t:UpdateSetting");
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if (guids.Length >= 1)
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{
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string path = UnityEditor.AssetDatabase.GUIDToAssetPath(guids[0]);
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return UnityEditor.AssetDatabase.LoadAssetAtPath<UpdateSetting>(path);
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}
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}
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#endif
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return Instance.updateSetting;
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}
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}
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}
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} |