41 lines
1.2 KiB
C#
41 lines
1.2 KiB
C#
using System.Linq;
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using UnityEditor;
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using UnityEngine;
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namespace TEngine.Editor
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{
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/// <summary>
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/// 获取资源路径相关的实用函数。
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/// </summary>
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public static class GetAssetHelper
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{
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[MenuItem("Assets/Get Asset Path", priority = 3)]
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static void GetAssetPath()
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{
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UnityEngine.Object selObj = Selection.activeObject;
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if (selObj != null)
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{
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string assetPath = AssetDatabase.GetAssetPath(selObj);
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EditorGUIUtility.systemCopyBuffer = assetPath;
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Debug.Log($"Asset path is {assetPath}");
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}
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}
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[MenuItem("Assets/Get Addressable Path", priority = 3)]
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static void GetAddressablePath()
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{
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UnityEngine.Object selObj = Selection.activeObject;
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if (selObj != null)
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{
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string assetPath = AssetDatabase.GetAssetPath(selObj);
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var split = assetPath.Split('/');
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var name = split.Last();
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assetPath = name.Split('.').First();
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EditorGUIUtility.systemCopyBuffer = assetPath;
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Debug.Log($"Addressable path is {assetPath}");
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}
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}
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}
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} |