2025-04-21 21:14:23 +08:00

35 lines
1023 B
C#

using Launcher;
using TEngine;
using ProcedureOwner = TEngine.IFsm<TEngine.IProcedureModule>;
namespace Procedure
{
/// <summary>
/// 流程 => 清理缓存。
/// </summary>
public class ProcedureClearCache : ProcedureBase
{
public override bool UseNativeDialog { get; }
private ProcedureOwner _procedureOwner;
protected override void OnEnter(ProcedureOwner procedureOwner)
{
_procedureOwner = procedureOwner;
Log.Info("清理未使用的缓存文件!");
LauncherMgr.Show(UIDefine.UILoadUpdate, $"清理未使用的缓存文件...");
var operation = _resourceModule.ClearCacheFilesAsync();
operation.Completed += Operation_Completed;
}
private void Operation_Completed(YooAsset.AsyncOperationBase obj)
{
LauncherMgr.Show(UIDefine.UILoadUpdate, $"清理完成 即将进入游戏...");
ChangeState<ProcedurePreload>(_procedureOwner);
}
}
}