33 lines
1.4 KiB
C#
33 lines
1.4 KiB
C#
using TEngine.Editor.UI;
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using UnityEditor;
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public static class TEngineUISettingsProvider
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{
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[MenuItem("TEngine/Settings/TEngineUISettings", priority = -1)]
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public static void OpenSettings() => SettingsService.OpenProjectSettings("Project/TEngine/UISettings");
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private const string SettingsPath = "Project/TEngine/UISettings";
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[SettingsProvider]
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public static SettingsProvider CreateMySettingsProvider()
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{
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return new SettingsProvider(SettingsPath, SettingsScope.Project)
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{
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label = "TEngine/UISettings",
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guiHandler = (searchContext) =>
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{
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var scriptGeneratorSetting = ScriptGeneratorSetting.Instance;
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var scriptGenerator = new SerializedObject(scriptGeneratorSetting);
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EditorGUILayout.PropertyField(scriptGenerator.FindProperty("_codePath"));
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EditorGUILayout.PropertyField(scriptGenerator.FindProperty("_namespace"));
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EditorGUILayout.PropertyField(scriptGenerator.FindProperty("_widgetName"));
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EditorGUILayout.PropertyField(scriptGenerator.FindProperty("CodeStyle"));
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EditorGUILayout.PropertyField(scriptGenerator.FindProperty("scriptGenerateRule"));
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scriptGenerator.ApplyModifiedProperties();
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},
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keywords = new[] { "TEngine", "Settings", "Custom" }
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};
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}
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}
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