2025-04-21 21:14:23 +08:00

169 lines
4.5 KiB
C#

using System;
using System.Collections.Generic;
using System.Reflection;
using UnityEditor;
using UnityEngine;
namespace UnityToolbarExtender
{
[InitializeOnLoad]
public static class ToolbarExtender
{
static int m_toolCount;
static GUIStyle m_commandStyle = null;
public static readonly List<Action> LeftToolbarGUI = new List<Action>();
public static readonly List<Action> RightToolbarGUI = new List<Action>();
static ToolbarExtender()
{
Type toolbarType = typeof(Editor).Assembly.GetType("UnityEditor.Toolbar");
#if UNITY_2019_1_OR_NEWER
string fieldName = "k_ToolCount";
#else
string fieldName = "s_ShownToolIcons";
#endif
FieldInfo toolIcons = toolbarType.GetField(fieldName,
BindingFlags.Public | BindingFlags.NonPublic | BindingFlags.Static);
#if UNITY_2019_3_OR_NEWER
m_toolCount = toolIcons != null ? ((int) toolIcons.GetValue(null)) : 8;
#elif UNITY_2019_1_OR_NEWER
m_toolCount = toolIcons != null ? ((int) toolIcons.GetValue(null)) : 7;
#elif UNITY_2018_1_OR_NEWER
m_toolCount = toolIcons != null ? ((Array) toolIcons.GetValue(null)).Length : 6;
#else
m_toolCount = toolIcons != null ? ((Array) toolIcons.GetValue(null)).Length : 5;
#endif
ToolbarCallback.OnToolbarGUI = OnGUI;
ToolbarCallback.OnToolbarGUILeft = GUILeft;
ToolbarCallback.OnToolbarGUIRight = GUIRight;
}
#if UNITY_2019_3_OR_NEWER
public const float space = 8;
#else
public const float space = 10;
#endif
public const float largeSpace = 20;
public const float buttonWidth = 32;
public const float dropdownWidth = 80;
#if UNITY_2019_1_OR_NEWER
public const float playPauseStopWidth = 140;
#else
public const float playPauseStopWidth = 100;
#endif
static void OnGUI()
{
// Create two containers, left and right
// Screen is whole toolbar
if (m_commandStyle == null)
{
m_commandStyle = new GUIStyle("CommandLeft");
}
var screenWidth = EditorGUIUtility.currentViewWidth;
// Following calculations match code reflected from Toolbar.OldOnGUI()
float playButtonsPosition = Mathf.RoundToInt ((screenWidth - playPauseStopWidth) / 2);
Rect leftRect = new Rect(0, 0, screenWidth, Screen.height);
leftRect.xMin += space; // Spacing left
leftRect.xMin += buttonWidth * m_toolCount; // Tool buttons
#if UNITY_2019_3_OR_NEWER
leftRect.xMin += space; // Spacing between tools and pivot
#else
leftRect.xMin += largeSpace; // Spacing between tools and pivot
#endif
leftRect.xMin += 64 * 2; // Pivot buttons
leftRect.xMax = playButtonsPosition;
Rect rightRect = new Rect(0, 0, screenWidth, Screen.height);
rightRect.xMin = playButtonsPosition;
rightRect.xMin += m_commandStyle.fixedWidth * 3; // Play buttons
rightRect.xMax = screenWidth;
rightRect.xMax -= space; // Spacing right
rightRect.xMax -= dropdownWidth; // Layout
rightRect.xMax -= space; // Spacing between layout and layers
rightRect.xMax -= dropdownWidth; // Layers
#if UNITY_2019_3_OR_NEWER
rightRect.xMax -= space; // Spacing between layers and account
#else
rightRect.xMax -= largeSpace; // Spacing between layers and account
#endif
rightRect.xMax -= dropdownWidth; // Account
rightRect.xMax -= space; // Spacing between account and cloud
rightRect.xMax -= buttonWidth; // Cloud
rightRect.xMax -= space; // Spacing between cloud and collab
rightRect.xMax -= 78; // Colab
// Add spacing around existing controls
leftRect.xMin += space;
leftRect.xMax -= space;
rightRect.xMin += space;
rightRect.xMax -= space;
// Add top and bottom margins
#if UNITY_2019_3_OR_NEWER
leftRect.y = 4;
leftRect.height = 22;
rightRect.y = 4;
rightRect.height = 22;
#else
leftRect.y = 5;
leftRect.height = 24;
rightRect.y = 5;
rightRect.height = 24;
#endif
if (leftRect.width > 0)
{
GUILayout.BeginArea(leftRect);
GUILayout.BeginHorizontal();
foreach (var handler in LeftToolbarGUI)
{
handler();
}
GUILayout.EndHorizontal();
GUILayout.EndArea();
}
if (rightRect.width > 0)
{
GUILayout.BeginArea(rightRect);
GUILayout.BeginHorizontal();
foreach (var handler in RightToolbarGUI)
{
handler();
}
GUILayout.EndHorizontal();
GUILayout.EndArea();
}
}
public static void GUILeft() {
GUILayout.BeginHorizontal();
foreach (var handler in LeftToolbarGUI)
{
handler();
}
GUILayout.EndHorizontal();
}
public static void GUIRight() {
GUILayout.BeginHorizontal();
foreach (var handler in RightToolbarGUI)
{
handler();
}
GUILayout.EndHorizontal();
}
}
}