165 lines
5.3 KiB
C#

using UnityEngine;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using UnityEditor;
namespace Pathfinding {
/// <summary>
/// Helper for enabling or disabling compiler directives.
/// Used only in the editor.
/// </summary>
public static class OptimizationHandler {
public class DefineDefinition {
public string name;
public string description;
public bool enabled;
public bool consistent;
}
/// <summary>
/// Various build targets that Unity have deprecated.
/// There is apparently no way to figure out which these are without hard coding them.
/// </summary>
static readonly BuildTargetGroup[] deprecatedBuildTargets = new BuildTargetGroup[] {
BuildTargetGroup.Unknown,
#if UNITY_5_4_OR_NEWER
(BuildTargetGroup)16, /* BlackBerry */
#endif
#if UNITY_5_5_OR_NEWER
(BuildTargetGroup)5, /* PS3 */
(BuildTargetGroup)6, /* XBox360 */
(BuildTargetGroup)15, /* WP8 */
#endif
#if UNITY_2017_4_OR_NEWER
(BuildTargetGroup)2, /* WebPlayer */
(BuildTargetGroup)20, /* PSM */
#endif
#if UNITY_2018_1_OR_NEWER
(BuildTargetGroup)22, /* SamsungTV */
(BuildTargetGroup)24, /* WiiU */
#endif
#if UNITY_2018_2_OR_NEWER
(BuildTargetGroup)17, /* Tizen */
#endif
#if UNITY_2018_3_OR_NEWER
(BuildTargetGroup)18, /* PSP2 */
(BuildTargetGroup)23, /* Nintendo3DS */
#endif
};
static string GetPackageRootDirectory () {
var rootDir = EditorResourceHelper.editorAssets + "/../../";
return rootDir;
}
static Dictionary<BuildTargetGroup, List<string> > GetDefineSymbols () {
var result = new Dictionary<BuildTargetGroup, List<string> >();
var nonDeprecatedBuildTypes = typeof(BuildTargetGroup)
.GetFields(System.Reflection.BindingFlags.NonPublic | System.Reflection.BindingFlags.Public | System.Reflection.BindingFlags.Static)
.Where(fieldInfo => fieldInfo.GetCustomAttributes(typeof(System.ObsoleteAttribute), false).Length == 0)
.Select(fieldInfo => (BuildTargetGroup)fieldInfo.GetValue(null)).ToArray();
for (int i = 0; i < nonDeprecatedBuildTypes.Length; i++) {
// Kept for compatibility with older versions of Unity which did not always accurately add Obsolete attributes
// (in particular Unity 2017.4 seems to miss marking the PSM build target as obsolete, the other ones seem accurate)
if (deprecatedBuildTargets.Contains(nonDeprecatedBuildTypes[i])) continue;
#if UNITY_2021_3_OR_NEWER
PlayerSettings.GetScriptingDefineSymbols(UnityEditor.Build.NamedBuildTarget.FromBuildTargetGroup(nonDeprecatedBuildTypes[i]), out var defines);
#else
string defineString = PlayerSettings.GetScriptingDefineSymbolsForGroup(nonDeprecatedBuildTypes[i]);
if (defineString == null) continue;
var defines = defineString.Split(';').Select(s => s.Trim());
#endif
result[nonDeprecatedBuildTypes[i]] = defines.ToList();
}
return result;
}
static void SetDefineSymbols (Dictionary<BuildTargetGroup, List<string> > symbols) {
foreach (var pair in symbols) {
#if UNITY_2021_3_OR_NEWER
string[] symbolsArr = pair.Value.Distinct().ToArray();
PlayerSettings.SetScriptingDefineSymbols(UnityEditor.Build.NamedBuildTarget.FromBuildTargetGroup(pair.Key), symbolsArr);
#else
var defineString = string.Join(";", pair.Value.Distinct().ToArray());
PlayerSettings.SetScriptingDefineSymbolsForGroup(pair.Key, defineString);
#endif
}
}
public static void EnableDefine (string name) {
name = name.Trim();
var newSymbols = GetDefineSymbols().ToDictionary(pair => pair.Key, pair => {
pair.Value.Add(name);
return pair.Value;
});
SetDefineSymbols(newSymbols);
}
public static void DisableDefine (string name) {
name = name.Trim();
var newSymbols = GetDefineSymbols().ToDictionary(pair => pair.Key, pair => {
pair.Value.Remove(name);
return pair.Value;
});
SetDefineSymbols(newSymbols);
}
public static void IsDefineEnabled (string name, out bool enabled, out bool consistent) {
name = name.Trim();
int foundEnabled = 0;
int foundDisabled = 0;
foreach (var pair in GetDefineSymbols()) {
if (pair.Value.Contains(name)) {
foundEnabled++;
} else {
foundDisabled++;
}
}
enabled = foundEnabled > foundDisabled;
consistent = (foundEnabled > 0) != (foundDisabled > 0);
}
public static List<DefineDefinition> FindDefines () {
var path = GetPackageRootDirectory()+"/defines.csv";
if (File.Exists(path)) {
// Read a file consisting of lines with the format
// NAME;Description
// Ignore empty lines and lines which do not contain exactly 1 ';'
var definePairs = File.ReadAllLines(path)
.Select(line => line.Trim())
.Where(line => line.Length > 0)
.Select(line => line.Split(';'))
.Where(opts => opts.Length == 2);
return definePairs.Select(opts => {
var def = new DefineDefinition { name = opts[0].Trim(), description = opts[1].Trim() };
IsDefineEnabled(def.name, out def.enabled, out def.consistent);
return def;
}).ToList();
}
Debug.LogError("Could not find file '"+path+"'");
return new List<DefineDefinition>();
}
public static void ApplyDefines (List<DefineDefinition> defines) {
foreach (var define in defines) {
if (define.enabled) {
EnableDefine(define.name);
} else {
DisableDefine(define.name);
}
}
}
}
}