165 lines
5.3 KiB
C#
165 lines
5.3 KiB
C#
using UnityEngine;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using UnityEditor;
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namespace Pathfinding {
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/// <summary>
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/// Helper for enabling or disabling compiler directives.
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/// Used only in the editor.
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/// </summary>
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public static class OptimizationHandler {
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public class DefineDefinition {
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public string name;
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public string description;
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public bool enabled;
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public bool consistent;
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}
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/// <summary>
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/// Various build targets that Unity have deprecated.
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/// There is apparently no way to figure out which these are without hard coding them.
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/// </summary>
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static readonly BuildTargetGroup[] deprecatedBuildTargets = new BuildTargetGroup[] {
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BuildTargetGroup.Unknown,
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#if UNITY_5_4_OR_NEWER
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(BuildTargetGroup)16, /* BlackBerry */
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#endif
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#if UNITY_5_5_OR_NEWER
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(BuildTargetGroup)5, /* PS3 */
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(BuildTargetGroup)6, /* XBox360 */
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(BuildTargetGroup)15, /* WP8 */
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#endif
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#if UNITY_2017_4_OR_NEWER
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(BuildTargetGroup)2, /* WebPlayer */
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(BuildTargetGroup)20, /* PSM */
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#endif
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#if UNITY_2018_1_OR_NEWER
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(BuildTargetGroup)22, /* SamsungTV */
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(BuildTargetGroup)24, /* WiiU */
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#endif
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#if UNITY_2018_2_OR_NEWER
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(BuildTargetGroup)17, /* Tizen */
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#endif
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#if UNITY_2018_3_OR_NEWER
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(BuildTargetGroup)18, /* PSP2 */
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(BuildTargetGroup)23, /* Nintendo3DS */
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#endif
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};
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static string GetPackageRootDirectory () {
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var rootDir = EditorResourceHelper.editorAssets + "/../../";
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return rootDir;
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}
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static Dictionary<BuildTargetGroup, List<string> > GetDefineSymbols () {
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var result = new Dictionary<BuildTargetGroup, List<string> >();
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var nonDeprecatedBuildTypes = typeof(BuildTargetGroup)
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.GetFields(System.Reflection.BindingFlags.NonPublic | System.Reflection.BindingFlags.Public | System.Reflection.BindingFlags.Static)
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.Where(fieldInfo => fieldInfo.GetCustomAttributes(typeof(System.ObsoleteAttribute), false).Length == 0)
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.Select(fieldInfo => (BuildTargetGroup)fieldInfo.GetValue(null)).ToArray();
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for (int i = 0; i < nonDeprecatedBuildTypes.Length; i++) {
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// Kept for compatibility with older versions of Unity which did not always accurately add Obsolete attributes
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// (in particular Unity 2017.4 seems to miss marking the PSM build target as obsolete, the other ones seem accurate)
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if (deprecatedBuildTargets.Contains(nonDeprecatedBuildTypes[i])) continue;
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#if UNITY_2021_3_OR_NEWER
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PlayerSettings.GetScriptingDefineSymbols(UnityEditor.Build.NamedBuildTarget.FromBuildTargetGroup(nonDeprecatedBuildTypes[i]), out var defines);
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#else
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string defineString = PlayerSettings.GetScriptingDefineSymbolsForGroup(nonDeprecatedBuildTypes[i]);
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if (defineString == null) continue;
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var defines = defineString.Split(';').Select(s => s.Trim());
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#endif
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result[nonDeprecatedBuildTypes[i]] = defines.ToList();
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}
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return result;
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}
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static void SetDefineSymbols (Dictionary<BuildTargetGroup, List<string> > symbols) {
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foreach (var pair in symbols) {
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#if UNITY_2021_3_OR_NEWER
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string[] symbolsArr = pair.Value.Distinct().ToArray();
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PlayerSettings.SetScriptingDefineSymbols(UnityEditor.Build.NamedBuildTarget.FromBuildTargetGroup(pair.Key), symbolsArr);
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#else
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var defineString = string.Join(";", pair.Value.Distinct().ToArray());
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PlayerSettings.SetScriptingDefineSymbolsForGroup(pair.Key, defineString);
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#endif
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}
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}
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public static void EnableDefine (string name) {
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name = name.Trim();
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var newSymbols = GetDefineSymbols().ToDictionary(pair => pair.Key, pair => {
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pair.Value.Add(name);
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return pair.Value;
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});
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SetDefineSymbols(newSymbols);
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}
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public static void DisableDefine (string name) {
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name = name.Trim();
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var newSymbols = GetDefineSymbols().ToDictionary(pair => pair.Key, pair => {
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pair.Value.Remove(name);
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return pair.Value;
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});
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SetDefineSymbols(newSymbols);
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}
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public static void IsDefineEnabled (string name, out bool enabled, out bool consistent) {
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name = name.Trim();
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int foundEnabled = 0;
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int foundDisabled = 0;
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foreach (var pair in GetDefineSymbols()) {
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if (pair.Value.Contains(name)) {
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foundEnabled++;
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} else {
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foundDisabled++;
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}
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}
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enabled = foundEnabled > foundDisabled;
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consistent = (foundEnabled > 0) != (foundDisabled > 0);
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}
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public static List<DefineDefinition> FindDefines () {
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var path = GetPackageRootDirectory()+"/defines.csv";
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if (File.Exists(path)) {
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// Read a file consisting of lines with the format
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// NAME;Description
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// Ignore empty lines and lines which do not contain exactly 1 ';'
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var definePairs = File.ReadAllLines(path)
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.Select(line => line.Trim())
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.Where(line => line.Length > 0)
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.Select(line => line.Split(';'))
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.Where(opts => opts.Length == 2);
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return definePairs.Select(opts => {
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var def = new DefineDefinition { name = opts[0].Trim(), description = opts[1].Trim() };
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IsDefineEnabled(def.name, out def.enabled, out def.consistent);
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return def;
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}).ToList();
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}
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Debug.LogError("Could not find file '"+path+"'");
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return new List<DefineDefinition>();
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}
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public static void ApplyDefines (List<DefineDefinition> defines) {
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foreach (var define in defines) {
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if (define.enabled) {
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EnableDefine(define.name);
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} else {
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DisableDefine(define.name);
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}
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}
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}
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}
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}
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