40 lines
1.1 KiB
C#

using Pathfinding.Util;
using UnityEngine;
namespace Pathfinding {
[ExecuteInEditMode]
/// <summary>
/// Helper class to keep track of references to GameObjects.
/// Does nothing more than to hold a GUID value.
/// </summary>
[HelpURL("https://arongranberg.com/astar/documentation/stable/unityreferencehelper.html")]
public class UnityReferenceHelper : MonoBehaviour {
[HideInInspector]
[SerializeField]
private string guid;
public string GetGUID() => guid;
public void Awake () {
Reset();
}
public void Reset () {
if (string.IsNullOrEmpty(guid)) {
guid = Pathfinding.Util.Guid.NewGuid().ToString();
Debug.Log("Created new GUID - " + guid, this);
} else if (gameObject.scene.name != null) {
// Create a new GUID if there are duplicates in the scene.
// Don't do this if this is a prefab (scene.name == null)
foreach (UnityReferenceHelper urh in UnityCompatibility.FindObjectsByTypeUnsorted<UnityReferenceHelper>()) {
if (urh != this && guid == urh.guid) {
guid = Pathfinding.Util.Guid.NewGuid().ToString();
Debug.Log("Created new GUID - " + guid, this);
return;
}
}
}
}
}
}