27 lines
1009 B
C#
27 lines
1009 B
C#
using UnityEngine;
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namespace Pathfinding.RVO {
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/// <summary>
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/// Square Obstacle for RVO Simulation.
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///
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/// Deprecated: This component is deprecated. Local avoidance colliders never worked particularly well and the performance was poor. Modify the graphs instead so that pathfinding takes obstacles into account.
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/// </summary>
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[AddComponentMenu("")]
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[HelpURL("https://arongranberg.com/astar/documentation/stable/rvosquareobstacle.html")]
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public class RVOSquareObstacle : RVOObstacle {
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/// <summary>Height of the obstacle</summary>
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public float height = 1;
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/// <summary>Size of the square</summary>
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public Vector2 size = Vector3.one;
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/// <summary>Center of the square</summary>
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public Vector2 center = Vector3.zero;
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protected override bool StaticObstacle { get { return false; } }
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protected override bool ExecuteInEditor { get { return true; } }
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protected override bool LocalCoordinates { get { return true; } }
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protected override float Height { get { return height; } }
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}
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}
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