130 lines
5.7 KiB
C#
130 lines
5.7 KiB
C#
using UnityEngine;
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using UnityEditor;
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namespace Pathfinding {
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[CustomEditor(typeof(RecastNavmeshModifier))]
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[CanEditMultipleObjects]
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public class RecastNavmeshModifierEditor : EditorBase {
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protected override void Inspector () {
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var modeProp = FindProperty("mode");
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var areaProp = FindProperty("surfaceID");
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var geometrySource = FindProperty("geometrySource");
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var includeInScan = FindProperty("includeInScan");
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var script = target as RecastNavmeshModifier;
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if (areaProp.intValue < 0) {
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areaProp.intValue = 0;
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}
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PropertyField(includeInScan);
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if (!includeInScan.hasMultipleDifferentValues && script.includeInScan == RecastNavmeshModifier.ScanInclusion.AlwaysExclude) {
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EditorGUILayout.HelpBox("This object will be completely ignored by the graph. Even if it would otherwise be included due to its layer or tag.", MessageType.None);
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return;
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}
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PropertyField(geometrySource, "Geometry Source");
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if (!geometrySource.hasMultipleDifferentValues) {
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var geometrySourceValue = (RecastNavmeshModifier.GeometrySource)geometrySource.intValue;
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script.ResolveMeshSource(out var filter, out var coll, out var coll2D);
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switch (geometrySourceValue) {
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case RecastNavmeshModifier.GeometrySource.Auto:
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if (filter != null) {
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EditorGUILayout.HelpBox("Using the attached MeshFilter as a source", MessageType.None);
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if (script.GetComponent<MeshRenderer>() == null) {
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EditorGUILayout.HelpBox("When a MeshFilter is used as a geometry source, a MeshRenderer must also be attached", MessageType.Error);
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}
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} else if (coll != null) {
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EditorGUILayout.HelpBox("Using the attached collider as a source", MessageType.None);
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} else if (coll2D != null) {
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EditorGUILayout.HelpBox("Using the attached 2D collider as a source", MessageType.None);
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} else {
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EditorGUILayout.HelpBox("No MeshFilter or MeshCollider found on this GameObject", MessageType.Error);
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}
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break;
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case RecastNavmeshModifier.GeometrySource.MeshFilter:
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if (filter == null) {
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EditorGUILayout.HelpBox("No MeshFilter found on this GameObject", MessageType.Error);
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} else if (script.GetComponent<MeshRenderer>() == null) {
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EditorGUILayout.HelpBox("When a MeshFilter is used as a geometry source, a MeshRenderer must also be attached", MessageType.Error);
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}
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break;
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case RecastNavmeshModifier.GeometrySource.Collider:
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if (coll == null && coll2D == null) {
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EditorGUILayout.HelpBox("No collider found on this GameObject", MessageType.Error);
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}
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break;
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}
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}
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PropertyField(modeProp, "Surface Type");
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// Note: uses intValue instead of enumValueIndex because the enum does not start from 0.
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var mode = (RecastNavmeshModifier.Mode)modeProp.intValue;
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if (!modeProp.hasMultipleDifferentValues) {
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switch (mode) {
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case RecastNavmeshModifier.Mode.UnwalkableSurface:
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EditorGUILayout.HelpBox("All surfaces on this mesh will be made unwalkable", MessageType.None);
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break;
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case RecastNavmeshModifier.Mode.WalkableSurface:
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EditorGUILayout.HelpBox("All surfaces on this mesh will be walkable", MessageType.None);
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break;
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case RecastNavmeshModifier.Mode.WalkableSurfaceWithSeam:
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EditorGUILayout.HelpBox("All surfaces on this mesh will be walkable and a " +
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"seam will be created between the surfaces on this mesh and the surfaces on other meshes (with a different surface id)", MessageType.None);
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EditorGUI.indentLevel++;
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PropertyField(areaProp, "Surface ID");
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if (!areaProp.hasMultipleDifferentValues && areaProp.intValue < 0) {
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areaProp.intValue = 0;
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}
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EditorGUI.indentLevel--;
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break;
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case RecastNavmeshModifier.Mode.WalkableSurfaceWithTag:
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EditorGUILayout.HelpBox("All surfaces on this mesh will be walkable and the given tag will be applied to them", MessageType.None);
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EditorGUI.indentLevel++;
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EditorGUI.showMixedValue = areaProp.hasMultipleDifferentValues;
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EditorGUI.BeginChangeCheck();
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var newTag = Util.EditorGUILayoutHelper.TagField(new GUIContent("Tag Value"), areaProp.intValue, AstarPathEditor.EditTags);
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if (EditorGUI.EndChangeCheck()) {
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areaProp.intValue = newTag;
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}
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if (!areaProp.hasMultipleDifferentValues && (areaProp.intValue < 0 || areaProp.intValue > GraphNode.MaxTagIndex)) {
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areaProp.intValue = Mathf.Clamp(areaProp.intValue, 0, GraphNode.MaxTagIndex);
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}
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EditorGUI.indentLevel--;
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break;
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}
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}
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var dynamicProp = FindProperty("dynamic");
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PropertyField(dynamicProp, "Dynamic", "Setting this value to false will give better scanning performance, but you will not be able to move the object during runtime");
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if (!dynamicProp.hasMultipleDifferentValues && !dynamicProp.boolValue) {
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EditorGUILayout.HelpBox("This object must not be moved during runtime since 'dynamic' is set to false", MessageType.Info);
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}
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bool solidAlwaysEnabled = true;
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bool solidRelevant = false;
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for (int i = 0; i < targets.Length; i++) {
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script.ResolveMeshSource(out var meshSource, out var collider, out var collider2D);
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bool usesConvexCollider = collider != null && (collider is BoxCollider || collider is SphereCollider || collider is CapsuleCollider || (collider is MeshCollider mc && mc.convex));
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solidAlwaysEnabled &= usesConvexCollider;
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// If the object only has a 2D collider, the solid field doesn't affect anything
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solidRelevant |= meshSource != null || collider != null;
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}
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if (solidRelevant) {
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if (solidAlwaysEnabled) {
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// Forced solid
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EditorGUI.BeginDisabledGroup(true);
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EditorGUILayout.Toggle("Solid", true);
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EditorGUILayout.HelpBox("Convex colliders are always treated as solid", MessageType.Info);
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EditorGUI.EndDisabledGroup();
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} else {
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PropertyField("solid");
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}
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}
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}
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}
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}
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