14 lines
368 B
C#

using System.Diagnostics;
using UnityEditor;
namespace Pathfinding {
[FilePath("ProjectSettings/com.arongranberg.astar/settings.asset", FilePathAttribute.Location.ProjectFolder)]
internal class PathfindingEditorSettings : ScriptableSingleton<PathfindingEditorSettings> {
public bool hasShownWelcomeScreen = false;
public void Save () {
Save(true);
}
}
}