1356 lines
41 KiB
C#

// This file is automatically generated by a script based on the CommandBuilder API
using Unity.Burst;
using UnityEngine;
using System.Collections.Generic;
using Unity.Collections;
using Unity.Mathematics;
using Unity.Collections.LowLevel.Unsafe;
using Unity.Jobs;
namespace Pathfinding.Drawing {
/// <summary>
/// Methods for easily drawing things in the editor and in standalone games.
///
/// See: getstarted (view in online documentation for working links)
/// </summary>
public static class Draw {
internal static CommandBuilder builder;
internal static CommandBuilder ingame_builder;
/// <summary>
/// Draws items in the editor if gizmos are enabled.
/// All drawing methods on the static Draw class are forwarded to this command builder.
///
/// See: ingame (view in online documentation for working links)
/// </summary>
public static ref CommandBuilder editor {
get {
DrawingManager.Init();
return ref builder;
}
}
/// <summary>\copydocref{CommandBuilder.xy}</summary>
public static CommandBuilder2D xy {
get {
DrawingManager.Init();
return new CommandBuilder2D(builder, true);
}
}
/// <summary>\copydocref{CommandBuilder.xz}</summary>
public static CommandBuilder2D xz {
get {
DrawingManager.Init();
return new CommandBuilder2D(builder, false);
}
}
#if UNITY_EDITOR
/// <summary>
/// \copydocref{Drawing::CommandBuilder::WithMatrix(Matrix4x4)}
/// Warning: This method cannot be used inside of Burst jobs. See job-system (view in online documentation for working links) instead.
/// </summary>
[BurstDiscard]
public static CommandBuilder.ScopeMatrix WithMatrix (Matrix4x4 matrix) {
DrawingManager.Init();
return builder.WithMatrix(matrix);
}
#else
[BurstDiscard]
public static CommandBuilder.ScopeEmpty WithMatrix (Matrix4x4 matrix) {
// Do nothing in standlone builds
return new CommandBuilder.ScopeEmpty();
}
#endif
#if UNITY_EDITOR
/// <summary>
/// \copydocref{Drawing::CommandBuilder::WithMatrix(float3x3)}
/// Warning: This method cannot be used inside of Burst jobs. See job-system (view in online documentation for working links) instead.
/// </summary>
[BurstDiscard]
public static CommandBuilder.ScopeMatrix WithMatrix (float3x3 matrix) {
DrawingManager.Init();
return builder.WithMatrix(matrix);
}
#else
[BurstDiscard]
public static CommandBuilder.ScopeEmpty WithMatrix (float3x3 matrix) {
// Do nothing in standlone builds
return new CommandBuilder.ScopeEmpty();
}
#endif
#if UNITY_EDITOR
/// <summary>
/// \copydocref{Drawing::CommandBuilder::WithColor(Color)}
/// Warning: This method cannot be used inside of Burst jobs. See job-system (view in online documentation for working links) instead.
/// </summary>
[BurstDiscard]
public static CommandBuilder.ScopeColor WithColor (Color color) {
DrawingManager.Init();
return builder.WithColor(color);
}
#else
[BurstDiscard]
public static CommandBuilder.ScopeEmpty WithColor (Color color) {
// Do nothing in standlone builds
return new CommandBuilder.ScopeEmpty();
}
#endif
#if UNITY_EDITOR
#else
#endif
#if UNITY_EDITOR
/// <summary>
/// \copydocref{Drawing::CommandBuilder::WithLineWidth(float,bool)}
/// Warning: This method cannot be used inside of Burst jobs. See job-system (view in online documentation for working links) instead.
/// </summary>
[BurstDiscard]
public static CommandBuilder.ScopeLineWidth WithLineWidth (float pixels, bool automaticJoins = true) {
DrawingManager.Init();
return builder.WithLineWidth(pixels, automaticJoins);
}
#else
[BurstDiscard]
public static CommandBuilder.ScopeEmpty WithLineWidth (float pixels, bool automaticJoins = true) {
// Do nothing in standlone builds
return new CommandBuilder.ScopeEmpty();
}
#endif
#if UNITY_EDITOR
#else
#endif
#if UNITY_EDITOR
#else
#endif
/// <summary>
/// \copydocref{Drawing::CommandBuilder::PushMatrix(Matrix4x4)}
/// Warning: This method cannot be used inside of Burst jobs. See job-system (view in online documentation for working links) instead.
/// </summary>
[BurstDiscard]
public static void PushMatrix (Matrix4x4 matrix) {
#if UNITY_EDITOR
DrawingManager.Init();
builder.PushMatrix(matrix);
#endif
}
/// <summary>
/// \copydocref{Drawing::CommandBuilder::PushMatrix(float4x4)}
/// Warning: This method cannot be used inside of Burst jobs. See job-system (view in online documentation for working links) instead.
/// </summary>
[BurstDiscard]
public static void PushMatrix (float4x4 matrix) {
#if UNITY_EDITOR
DrawingManager.Init();
builder.PushMatrix(matrix);
#endif
}
/// <summary>
/// \copydocref{Drawing::CommandBuilder::PopMatrix()}
/// Warning: This method cannot be used inside of Burst jobs. See job-system (view in online documentation for working links) instead.
/// </summary>
[BurstDiscard]
public static void PopMatrix () {
#if UNITY_EDITOR
DrawingManager.Init();
builder.PopMatrix();
#endif
}
/// <summary>
/// \copydocref{Drawing::CommandBuilder::Line(float3,float3)}
/// Warning: This method cannot be used inside of Burst jobs. See job-system (view in online documentation for working links) instead.
/// </summary>
[BurstDiscard]
public static void Line (float3 a, float3 b) {
#if UNITY_EDITOR
DrawingManager.Init();
builder.Line(a, b);
#endif
}
/// <summary>
/// \copydocref{Drawing::CommandBuilder::Line(Vector3,Vector3)}
/// Warning: This method cannot be used inside of Burst jobs. See job-system (view in online documentation for working links) instead.
/// </summary>
[BurstDiscard]
public static void Line (Vector3 a, Vector3 b) {
#if UNITY_EDITOR
DrawingManager.Init();
builder.Line(a, b);
#endif
}
/// <summary>
/// \copydocref{Drawing::CommandBuilder::Line(Vector3,Vector3,Color)}
/// Warning: This method cannot be used inside of Burst jobs. See job-system (view in online documentation for working links) instead.
/// </summary>
[BurstDiscard]
public static void Line (Vector3 a, Vector3 b, Color color) {
#if UNITY_EDITOR
DrawingManager.Init();
builder.Line(a, b, color);
#endif
}
/// <summary>
/// \copydocref{Drawing::CommandBuilder::Ray(float3,float3)}
/// Warning: This method cannot be used inside of Burst jobs. See job-system (view in online documentation for working links) instead.
/// </summary>
[BurstDiscard]
public static void Ray (float3 origin, float3 direction) {
#if UNITY_EDITOR
DrawingManager.Init();
builder.Ray(origin, direction);
#endif
}
/// <summary>
/// \copydocref{Drawing::CommandBuilder::Ray(Ray,float)}
/// Warning: This method cannot be used inside of Burst jobs. See job-system (view in online documentation for working links) instead.
/// </summary>
[BurstDiscard]
public static void Ray (Ray ray, float length) {
#if UNITY_EDITOR
DrawingManager.Init();
builder.Ray(ray, length);
#endif
}
/// <summary>
/// \copydocref{Drawing::CommandBuilder::Arc(float3,float3,float3)}
/// Warning: This method cannot be used inside of Burst jobs. See job-system (view in online documentation for working links) instead.
/// </summary>
[BurstDiscard]
public static void Arc (float3 center, float3 start, float3 end) {
#if UNITY_EDITOR
DrawingManager.Init();
builder.Arc(center, start, end);
#endif
}
/// <summary>
/// \copydocref{Drawing::CommandBuilder::CircleXZ(float3,float,float,float)}
/// Warning: This method cannot be used inside of Burst jobs. See job-system (view in online documentation for working links) instead.
/// </summary>
[BurstDiscard]
[System.Obsolete("Use Draw.xz.Circle instead")]
public static void CircleXZ (float3 center, float radius, float startAngle = 0f, float endAngle = 2 * Mathf.PI) {
#if UNITY_EDITOR
DrawingManager.Init();
builder.CircleXZ(center, radius, startAngle, endAngle);
#endif
}
/// <summary>
/// \copydocref{Drawing::CommandBuilder::Circle(float3,float3,float)}
/// Warning: This method cannot be used inside of Burst jobs. See job-system (view in online documentation for working links) instead.
/// </summary>
[BurstDiscard]
public static void Circle (float3 center, float3 normal, float radius) {
#if UNITY_EDITOR
DrawingManager.Init();
builder.Circle(center, normal, radius);
#endif
}
/// <summary>
/// \copydocref{Drawing::CommandBuilder::WireCylinder(float3,float3,float)}
/// Warning: This method cannot be used inside of Burst jobs. See job-system (view in online documentation for working links) instead.
/// </summary>
[BurstDiscard]
public static void WireCylinder (float3 bottom, float3 top, float radius) {
#if UNITY_EDITOR
DrawingManager.Init();
builder.WireCylinder(bottom, top, radius);
#endif
}
/// <summary>
/// \copydocref{Drawing::CommandBuilder::WireCylinder(float3,float3,float,float)}
/// Warning: This method cannot be used inside of Burst jobs. See job-system (view in online documentation for working links) instead.
/// </summary>
[BurstDiscard]
public static void WireCylinder (float3 position, float3 up, float height, float radius) {
#if UNITY_EDITOR
DrawingManager.Init();
builder.WireCylinder(position, up, height, radius);
#endif
}
/// <summary>
/// \copydocref{Drawing::CommandBuilder::WireCapsule(float3,float3,float)}
/// Warning: This method cannot be used inside of Burst jobs. See job-system (view in online documentation for working links) instead.
/// </summary>
[BurstDiscard]
public static void WireCapsule (float3 start, float3 end, float radius) {
#if UNITY_EDITOR
DrawingManager.Init();
builder.WireCapsule(start, end, radius);
#endif
}
/// <summary>
/// \copydocref{Drawing::CommandBuilder::WireCapsule(float3,float3,float,float)}
/// Warning: This method cannot be used inside of Burst jobs. See job-system (view in online documentation for working links) instead.
/// </summary>
[BurstDiscard]
public static void WireCapsule (float3 position, float3 direction, float length, float radius) {
#if UNITY_EDITOR
DrawingManager.Init();
builder.WireCapsule(position, direction, length, radius);
#endif
}
/// <summary>
/// \copydocref{Drawing::CommandBuilder::WireSphere(float3,float)}
/// Warning: This method cannot be used inside of Burst jobs. See job-system (view in online documentation for working links) instead.
/// </summary>
[BurstDiscard]
public static void WireSphere (float3 position, float radius) {
#if UNITY_EDITOR
DrawingManager.Init();
builder.WireSphere(position, radius);
#endif
}
/// <summary>
/// \copydocref{Drawing::CommandBuilder::Polyline(List<Vector3>,bool)}
/// Warning: This method cannot be used inside of Burst jobs. See job-system (view in online documentation for working links) instead.
/// </summary>
[BurstDiscard]
public static void Polyline (List<Vector3> points, bool cycle = false) {
#if UNITY_EDITOR
DrawingManager.Init();
builder.Polyline(points, cycle);
#endif
}
/// <summary>
/// \copydocref{Drawing::CommandBuilder::Polyline(Vector3[],bool)}
/// Warning: This method cannot be used inside of Burst jobs. See job-system (view in online documentation for working links) instead.
/// </summary>
[BurstDiscard]
public static void Polyline (Vector3[] points, bool cycle = false) {
#if UNITY_EDITOR
DrawingManager.Init();
builder.Polyline(points, cycle);
#endif
}
/// <summary>
/// \copydocref{Drawing::CommandBuilder::Polyline(float3[],bool)}
/// Warning: This method cannot be used inside of Burst jobs. See job-system (view in online documentation for working links) instead.
/// </summary>
[BurstDiscard]
public static void Polyline (float3[] points, bool cycle = false) {
#if UNITY_EDITOR
DrawingManager.Init();
builder.Polyline(points, cycle);
#endif
}
/// <summary>
/// \copydocref{Drawing::CommandBuilder::Polyline(NativeArray<float3>,bool)}
/// Warning: This method cannot be used inside of Burst jobs. See job-system (view in online documentation for working links) instead.
/// </summary>
[BurstDiscard]
public static void Polyline (NativeArray<float3> points, bool cycle = false) {
#if UNITY_EDITOR
DrawingManager.Init();
builder.Polyline(points, cycle);
#endif
}
/// <summary>
/// \copydocref{Drawing::CommandBuilder::WireBox(float3,float3)}
/// Warning: This method cannot be used inside of Burst jobs. See job-system (view in online documentation for working links) instead.
/// </summary>
[BurstDiscard]
public static void WireBox (float3 center, float3 size) {
#if UNITY_EDITOR
DrawingManager.Init();
builder.WireBox(center, size);
#endif
}
/// <summary>
/// \copydocref{Drawing::CommandBuilder::WireBox(float3,quaternion,float3)}
/// Warning: This method cannot be used inside of Burst jobs. See job-system (view in online documentation for working links) instead.
/// </summary>
[BurstDiscard]
public static void WireBox (float3 center, quaternion rotation, float3 size) {
#if UNITY_EDITOR
DrawingManager.Init();
builder.WireBox(center, rotation, size);
#endif
}
/// <summary>
/// \copydocref{Drawing::CommandBuilder::WireBox(Bounds)}
/// Warning: This method cannot be used inside of Burst jobs. See job-system (view in online documentation for working links) instead.
/// </summary>
[BurstDiscard]
public static void WireBox (Bounds bounds) {
#if UNITY_EDITOR
DrawingManager.Init();
builder.WireBox(bounds);
#endif
}
/// <summary>
/// \copydocref{Drawing::CommandBuilder::WireMesh(Mesh)}
/// Warning: This method cannot be used inside of Burst jobs. See job-system (view in online documentation for working links) instead.
/// </summary>
[BurstDiscard]
public static void WireMesh (Mesh mesh) {
#if UNITY_EDITOR
DrawingManager.Init();
builder.WireMesh(mesh);
#endif
}
/// <summary>
/// \copydocref{Drawing::CommandBuilder::WireMesh(NativeArray<float3>,NativeArray<int>)}
/// Warning: This method cannot be used inside of Burst jobs. See job-system (view in online documentation for working links) instead.
/// </summary>
[BurstDiscard]
public static void WireMesh (NativeArray<float3> vertices, NativeArray<int> triangles) {
#if UNITY_EDITOR
DrawingManager.Init();
builder.WireMesh(vertices, triangles);
#endif
}
/// <summary>
/// \copydocref{Drawing::CommandBuilder::Cross(float3,float)}
/// Warning: This method cannot be used inside of Burst jobs. See job-system (view in online documentation for working links) instead.
/// </summary>
[BurstDiscard]
public static void Cross (float3 position, float size = 1) {
#if UNITY_EDITOR
DrawingManager.Init();
builder.Cross(position, size);
#endif
}
/// <summary>
/// \copydocref{Drawing::CommandBuilder::CrossXZ(float3,float)}
/// Warning: This method cannot be used inside of Burst jobs. See job-system (view in online documentation for working links) instead.
/// </summary>
[BurstDiscard]
[System.Obsolete("Use Draw.xz.Cross instead")]
public static void CrossXZ (float3 position, float size = 1) {
#if UNITY_EDITOR
DrawingManager.Init();
builder.CrossXZ(position, size);
#endif
}
/// <summary>
/// \copydocref{Drawing::CommandBuilder::CrossXY(float3,float)}
/// Warning: This method cannot be used inside of Burst jobs. See job-system (view in online documentation for working links) instead.
/// </summary>
[BurstDiscard]
[System.Obsolete("Use Draw.xy.Cross instead")]
public static void CrossXY (float3 position, float size = 1) {
#if UNITY_EDITOR
DrawingManager.Init();
builder.CrossXY(position, size);
#endif
}
/// <summary>
/// \copydocref{Drawing::CommandBuilder::Bezier(float3,float3,float3,float3)}
/// Warning: This method cannot be used inside of Burst jobs. See job-system (view in online documentation for working links) instead.
/// </summary>
[BurstDiscard]
public static void Bezier (float3 p0, float3 p1, float3 p2, float3 p3) {
#if UNITY_EDITOR
DrawingManager.Init();
builder.Bezier(p0, p1, p2, p3);
#endif
}
/// <summary>
/// \copydocref{Drawing::CommandBuilder::Arrow(float3,float3)}
/// Warning: This method cannot be used inside of Burst jobs. See job-system (view in online documentation for working links) instead.
/// </summary>
[BurstDiscard]
public static void Arrow (float3 from, float3 to) {
#if UNITY_EDITOR
DrawingManager.Init();
builder.Arrow(from, to);
#endif
}
/// <summary>
/// \copydocref{Drawing::CommandBuilder::Arrow(float3,float3,float3,float)}
/// Warning: This method cannot be used inside of Burst jobs. See job-system (view in online documentation for working links) instead.
/// </summary>
[BurstDiscard]
public static void Arrow (float3 from, float3 to, float3 up, float headSize) {
#if UNITY_EDITOR
DrawingManager.Init();
builder.Arrow(from, to, up, headSize);
#endif
}
/// <summary>
/// \copydocref{Drawing::CommandBuilder::ArrowRelativeSizeHead(float3,float3,float3,float)}
/// Warning: This method cannot be used inside of Burst jobs. See job-system (view in online documentation for working links) instead.
/// </summary>
[BurstDiscard]
public static void ArrowRelativeSizeHead (float3 from, float3 to, float3 up, float headFraction) {
#if UNITY_EDITOR
DrawingManager.Init();
builder.ArrowRelativeSizeHead(from, to, up, headFraction);
#endif
}
/// <summary>
/// \copydocref{Drawing::CommandBuilder::ArrowheadArc(float3,float3,float,float)}
/// Warning: This method cannot be used inside of Burst jobs. See job-system (view in online documentation for working links) instead.
/// </summary>
[BurstDiscard]
public static void ArrowheadArc (float3 origin, float3 direction, float offset, float width = 60) {
#if UNITY_EDITOR
DrawingManager.Init();
builder.ArrowheadArc(origin, direction, offset, width);
#endif
}
/// <summary>
/// \copydocref{Drawing::CommandBuilder::WireGrid(float3,quaternion,int2,float2)}
/// Warning: This method cannot be used inside of Burst jobs. See job-system (view in online documentation for working links) instead.
/// </summary>
[BurstDiscard]
public static void WireGrid (float3 center, quaternion rotation, int2 cells, float2 totalSize) {
#if UNITY_EDITOR
DrawingManager.Init();
builder.WireGrid(center, rotation, cells, totalSize);
#endif
}
/// <summary>
/// \copydocref{Drawing::CommandBuilder::WireRectangle(float3,quaternion,float2)}
/// Warning: This method cannot be used inside of Burst jobs. See job-system (view in online documentation for working links) instead.
/// </summary>
[BurstDiscard]
public static void WireRectangle (float3 center, quaternion rotation, float2 size) {
#if UNITY_EDITOR
DrawingManager.Init();
builder.WireRectangle(center, rotation, size);
#endif
}
/// <summary>
/// \copydocref{Drawing::CommandBuilder::WireRectangle(Rect)}
/// Warning: This method cannot be used inside of Burst jobs. See job-system (view in online documentation for working links) instead.
/// </summary>
[BurstDiscard]
[System.Obsolete("Use Draw.xy.WireRectangle instead")]
public static void WireRectangle (Rect rect) {
#if UNITY_EDITOR
DrawingManager.Init();
builder.WireRectangle(rect);
#endif
}
/// <summary>
/// \copydocref{Drawing::CommandBuilder::WirePlane(float3,float3,float2)}
/// Warning: This method cannot be used inside of Burst jobs. See job-system (view in online documentation for working links) instead.
/// </summary>
[BurstDiscard]
public static void WirePlane (float3 center, float3 normal, float2 size) {
#if UNITY_EDITOR
DrawingManager.Init();
builder.WirePlane(center, normal, size);
#endif
}
/// <summary>
/// \copydocref{Drawing::CommandBuilder::WirePlane(float3,quaternion,float2)}
/// Warning: This method cannot be used inside of Burst jobs. See job-system (view in online documentation for working links) instead.
/// </summary>
[BurstDiscard]
public static void WirePlane (float3 center, quaternion rotation, float2 size) {
#if UNITY_EDITOR
DrawingManager.Init();
builder.WirePlane(center, rotation, size);
#endif
}
/// <summary>
/// \copydocref{Drawing::CommandBuilder::SolidBox(float3,float3)}
/// Warning: This method cannot be used inside of Burst jobs. See job-system (view in online documentation for working links) instead.
/// </summary>
[BurstDiscard]
public static void SolidBox (float3 center, float3 size) {
#if UNITY_EDITOR
DrawingManager.Init();
builder.SolidBox(center, size);
#endif
}
/// <summary>
/// \copydocref{Drawing::CommandBuilder::SolidBox(Bounds)}
/// Warning: This method cannot be used inside of Burst jobs. See job-system (view in online documentation for working links) instead.
/// </summary>
[BurstDiscard]
public static void SolidBox (Bounds bounds) {
#if UNITY_EDITOR
DrawingManager.Init();
builder.SolidBox(bounds);
#endif
}
/// <summary>
/// \copydocref{Drawing::CommandBuilder::SolidBox(float3,quaternion,float3)}
/// Warning: This method cannot be used inside of Burst jobs. See job-system (view in online documentation for working links) instead.
/// </summary>
[BurstDiscard]
public static void SolidBox (float3 center, quaternion rotation, float3 size) {
#if UNITY_EDITOR
DrawingManager.Init();
builder.SolidBox(center, rotation, size);
#endif
}
/// <summary>
/// \copydocref{Drawing::CommandBuilder::Line(float3,float3,Color)}
/// Warning: This method cannot be used inside of Burst jobs. See job-system (view in online documentation for working links) instead.
/// </summary>
[BurstDiscard]
public static void Line (float3 a, float3 b, Color color) {
#if UNITY_EDITOR
DrawingManager.Init();
builder.Line(a, b, color);
#endif
}
/// <summary>
/// \copydocref{Drawing::CommandBuilder::Ray(float3,float3,Color)}
/// Warning: This method cannot be used inside of Burst jobs. See job-system (view in online documentation for working links) instead.
/// </summary>
[BurstDiscard]
public static void Ray (float3 origin, float3 direction, Color color) {
#if UNITY_EDITOR
DrawingManager.Init();
builder.Ray(origin, direction, color);
#endif
}
/// <summary>
/// \copydocref{Drawing::CommandBuilder::Ray(Ray,float,Color)}
/// Warning: This method cannot be used inside of Burst jobs. See job-system (view in online documentation for working links) instead.
/// </summary>
[BurstDiscard]
public static void Ray (Ray ray, float length, Color color) {
#if UNITY_EDITOR
DrawingManager.Init();
builder.Ray(ray, length, color);
#endif
}
/// <summary>
/// \copydocref{Drawing::CommandBuilder::Arc(float3,float3,float3,Color)}
/// Warning: This method cannot be used inside of Burst jobs. See job-system (view in online documentation for working links) instead.
/// </summary>
[BurstDiscard]
public static void Arc (float3 center, float3 start, float3 end, Color color) {
#if UNITY_EDITOR
DrawingManager.Init();
builder.Arc(center, start, end, color);
#endif
}
/// <summary>
/// \copydocref{Drawing::CommandBuilder::CircleXZ(float3,float,float,float,Color)}
/// Warning: This method cannot be used inside of Burst jobs. See job-system (view in online documentation for working links) instead.
/// </summary>
[BurstDiscard]
[System.Obsolete("Use Draw.xz.Circle instead")]
public static void CircleXZ (float3 center, float radius, float startAngle, float endAngle, Color color) {
#if UNITY_EDITOR
DrawingManager.Init();
builder.CircleXZ(center, radius, startAngle, endAngle, color);
#endif
}
/// <summary>
/// \copydocref{Drawing::CommandBuilder::CircleXZ(float3,float,Color)}
/// Warning: This method cannot be used inside of Burst jobs. See job-system (view in online documentation for working links) instead.
/// </summary>
[BurstDiscard]
[System.Obsolete("Use Draw.xz.Circle instead")]
public static void CircleXZ (float3 center, float radius, Color color) {
#if UNITY_EDITOR
DrawingManager.Init();
builder.CircleXZ(center, radius, color);
#endif
}
/// <summary>
/// \copydocref{Drawing::CommandBuilder::Circle(float3,float3,float,Color)}
/// Warning: This method cannot be used inside of Burst jobs. See job-system (view in online documentation for working links) instead.
/// </summary>
[BurstDiscard]
public static void Circle (float3 center, float3 normal, float radius, Color color) {
#if UNITY_EDITOR
DrawingManager.Init();
builder.Circle(center, normal, radius, color);
#endif
}
/// <summary>
/// \copydocref{Drawing::CommandBuilder::WireCylinder(float3,float3,float,Color)}
/// Warning: This method cannot be used inside of Burst jobs. See job-system (view in online documentation for working links) instead.
/// </summary>
[BurstDiscard]
public static void WireCylinder (float3 bottom, float3 top, float radius, Color color) {
#if UNITY_EDITOR
DrawingManager.Init();
builder.WireCylinder(bottom, top, radius, color);
#endif
}
/// <summary>
/// \copydocref{Drawing::CommandBuilder::WireCylinder(float3,float3,float,float,Color)}
/// Warning: This method cannot be used inside of Burst jobs. See job-system (view in online documentation for working links) instead.
/// </summary>
[BurstDiscard]
public static void WireCylinder (float3 position, float3 up, float height, float radius, Color color) {
#if UNITY_EDITOR
DrawingManager.Init();
builder.WireCylinder(position, up, height, radius, color);
#endif
}
/// <summary>
/// \copydocref{Drawing::CommandBuilder::WireCapsule(float3,float3,float,Color)}
/// Warning: This method cannot be used inside of Burst jobs. See job-system (view in online documentation for working links) instead.
/// </summary>
[BurstDiscard]
public static void WireCapsule (float3 start, float3 end, float radius, Color color) {
#if UNITY_EDITOR
DrawingManager.Init();
builder.WireCapsule(start, end, radius, color);
#endif
}
/// <summary>
/// \copydocref{Drawing::CommandBuilder::WireCapsule(float3,float3,float,float,Color)}
/// Warning: This method cannot be used inside of Burst jobs. See job-system (view in online documentation for working links) instead.
/// </summary>
[BurstDiscard]
public static void WireCapsule (float3 position, float3 direction, float length, float radius, Color color) {
#if UNITY_EDITOR
DrawingManager.Init();
builder.WireCapsule(position, direction, length, radius, color);
#endif
}
/// <summary>
/// \copydocref{Drawing::CommandBuilder::WireSphere(float3,float,Color)}
/// Warning: This method cannot be used inside of Burst jobs. See job-system (view in online documentation for working links) instead.
/// </summary>
[BurstDiscard]
public static void WireSphere (float3 position, float radius, Color color) {
#if UNITY_EDITOR
DrawingManager.Init();
builder.WireSphere(position, radius, color);
#endif
}
/// <summary>
/// \copydocref{Drawing::CommandBuilder::Polyline(List<Vector3>,bool,Color)}
/// Warning: This method cannot be used inside of Burst jobs. See job-system (view in online documentation for working links) instead.
/// </summary>
[BurstDiscard]
public static void Polyline (List<Vector3> points, bool cycle, Color color) {
#if UNITY_EDITOR
DrawingManager.Init();
builder.Polyline(points, cycle, color);
#endif
}
/// <summary>
/// \copydocref{Drawing::CommandBuilder::Polyline(List<Vector3>,Color)}
/// Warning: This method cannot be used inside of Burst jobs. See job-system (view in online documentation for working links) instead.
/// </summary>
[BurstDiscard]
public static void Polyline (List<Vector3> points, Color color) {
#if UNITY_EDITOR
DrawingManager.Init();
builder.Polyline(points, color);
#endif
}
/// <summary>
/// \copydocref{Drawing::CommandBuilder::Polyline(Vector3[],bool,Color)}
/// Warning: This method cannot be used inside of Burst jobs. See job-system (view in online documentation for working links) instead.
/// </summary>
[BurstDiscard]
public static void Polyline (Vector3[] points, bool cycle, Color color) {
#if UNITY_EDITOR
DrawingManager.Init();
builder.Polyline(points, cycle, color);
#endif
}
/// <summary>
/// \copydocref{Drawing::CommandBuilder::Polyline(Vector3[],Color)}
/// Warning: This method cannot be used inside of Burst jobs. See job-system (view in online documentation for working links) instead.
/// </summary>
[BurstDiscard]
public static void Polyline (Vector3[] points, Color color) {
#if UNITY_EDITOR
DrawingManager.Init();
builder.Polyline(points, color);
#endif
}
/// <summary>
/// \copydocref{Drawing::CommandBuilder::Polyline(float3[],bool,Color)}
/// Warning: This method cannot be used inside of Burst jobs. See job-system (view in online documentation for working links) instead.
/// </summary>
[BurstDiscard]
public static void Polyline (float3[] points, bool cycle, Color color) {
#if UNITY_EDITOR
DrawingManager.Init();
builder.Polyline(points, cycle, color);
#endif
}
/// <summary>
/// \copydocref{Drawing::CommandBuilder::Polyline(float3[],Color)}
/// Warning: This method cannot be used inside of Burst jobs. See job-system (view in online documentation for working links) instead.
/// </summary>
[BurstDiscard]
public static void Polyline (float3[] points, Color color) {
#if UNITY_EDITOR
DrawingManager.Init();
builder.Polyline(points, color);
#endif
}
/// <summary>
/// \copydocref{Drawing::CommandBuilder::Polyline(NativeArray<float3>,bool,Color)}
/// Warning: This method cannot be used inside of Burst jobs. See job-system (view in online documentation for working links) instead.
/// </summary>
[BurstDiscard]
public static void Polyline (NativeArray<float3> points, bool cycle, Color color) {
#if UNITY_EDITOR
DrawingManager.Init();
builder.Polyline(points, cycle, color);
#endif
}
/// <summary>
/// \copydocref{Drawing::CommandBuilder::Polyline(NativeArray<float3>,Color)}
/// Warning: This method cannot be used inside of Burst jobs. See job-system (view in online documentation for working links) instead.
/// </summary>
[BurstDiscard]
public static void Polyline (NativeArray<float3> points, Color color) {
#if UNITY_EDITOR
DrawingManager.Init();
builder.Polyline(points, color);
#endif
}
/// <summary>
/// \copydocref{Drawing::CommandBuilder::WireBox(float3,float3,Color)}
/// Warning: This method cannot be used inside of Burst jobs. See job-system (view in online documentation for working links) instead.
/// </summary>
[BurstDiscard]
public static void WireBox (float3 center, float3 size, Color color) {
#if UNITY_EDITOR
DrawingManager.Init();
builder.WireBox(center, size, color);
#endif
}
/// <summary>
/// \copydocref{Drawing::CommandBuilder::WireBox(float3,quaternion,float3,Color)}
/// Warning: This method cannot be used inside of Burst jobs. See job-system (view in online documentation for working links) instead.
/// </summary>
[BurstDiscard]
public static void WireBox (float3 center, quaternion rotation, float3 size, Color color) {
#if UNITY_EDITOR
DrawingManager.Init();
builder.WireBox(center, rotation, size, color);
#endif
}
/// <summary>
/// \copydocref{Drawing::CommandBuilder::WireBox(Bounds,Color)}
/// Warning: This method cannot be used inside of Burst jobs. See job-system (view in online documentation for working links) instead.
/// </summary>
[BurstDiscard]
public static void WireBox (Bounds bounds, Color color) {
#if UNITY_EDITOR
DrawingManager.Init();
builder.WireBox(bounds, color);
#endif
}
/// <summary>
/// \copydocref{Drawing::CommandBuilder::WireMesh(Mesh,Color)}
/// Warning: This method cannot be used inside of Burst jobs. See job-system (view in online documentation for working links) instead.
/// </summary>
[BurstDiscard]
public static void WireMesh (Mesh mesh, Color color) {
#if UNITY_EDITOR
DrawingManager.Init();
builder.WireMesh(mesh, color);
#endif
}
/// <summary>
/// \copydocref{Drawing::CommandBuilder::WireMesh(NativeArray<float3>,NativeArray<int>,Color)}
/// Warning: This method cannot be used inside of Burst jobs. See job-system (view in online documentation for working links) instead.
/// </summary>
[BurstDiscard]
public static void WireMesh (NativeArray<float3> vertices, NativeArray<int> triangles, Color color) {
#if UNITY_EDITOR
DrawingManager.Init();
builder.WireMesh(vertices, triangles, color);
#endif
}
/// <summary>
/// \copydocref{Drawing::CommandBuilder::Cross(float3,float,Color)}
/// Warning: This method cannot be used inside of Burst jobs. See job-system (view in online documentation for working links) instead.
/// </summary>
[BurstDiscard]
public static void Cross (float3 position, float size, Color color) {
#if UNITY_EDITOR
DrawingManager.Init();
builder.Cross(position, size, color);
#endif
}
/// <summary>
/// \copydocref{Drawing::CommandBuilder::Cross(float3,Color)}
/// Warning: This method cannot be used inside of Burst jobs. See job-system (view in online documentation for working links) instead.
/// </summary>
[BurstDiscard]
public static void Cross (float3 position, Color color) {
#if UNITY_EDITOR
DrawingManager.Init();
builder.Cross(position, color);
#endif
}
/// <summary>
/// \copydocref{Drawing::CommandBuilder::CrossXZ(float3,float,Color)}
/// Warning: This method cannot be used inside of Burst jobs. See job-system (view in online documentation for working links) instead.
/// </summary>
[BurstDiscard]
[System.Obsolete("Use Draw.xz.Cross instead")]
public static void CrossXZ (float3 position, float size, Color color) {
#if UNITY_EDITOR
DrawingManager.Init();
builder.CrossXZ(position, size, color);
#endif
}
/// <summary>
/// \copydocref{Drawing::CommandBuilder::CrossXZ(float3,Color)}
/// Warning: This method cannot be used inside of Burst jobs. See job-system (view in online documentation for working links) instead.
/// </summary>
[BurstDiscard]
[System.Obsolete("Use Draw.xz.Cross instead")]
public static void CrossXZ (float3 position, Color color) {
#if UNITY_EDITOR
DrawingManager.Init();
builder.CrossXZ(position, color);
#endif
}
/// <summary>
/// \copydocref{Drawing::CommandBuilder::CrossXY(float3,float,Color)}
/// Warning: This method cannot be used inside of Burst jobs. See job-system (view in online documentation for working links) instead.
/// </summary>
[BurstDiscard]
[System.Obsolete("Use Draw.xy.Cross instead")]
public static void CrossXY (float3 position, float size, Color color) {
#if UNITY_EDITOR
DrawingManager.Init();
builder.CrossXY(position, size, color);
#endif
}
/// <summary>
/// \copydocref{Drawing::CommandBuilder::CrossXY(float3,Color)}
/// Warning: This method cannot be used inside of Burst jobs. See job-system (view in online documentation for working links) instead.
/// </summary>
[BurstDiscard]
[System.Obsolete("Use Draw.xy.Cross instead")]
public static void CrossXY (float3 position, Color color) {
#if UNITY_EDITOR
DrawingManager.Init();
builder.CrossXY(position, color);
#endif
}
/// <summary>
/// \copydocref{Drawing::CommandBuilder::Bezier(float3,float3,float3,float3,Color)}
/// Warning: This method cannot be used inside of Burst jobs. See job-system (view in online documentation for working links) instead.
/// </summary>
[BurstDiscard]
public static void Bezier (float3 p0, float3 p1, float3 p2, float3 p3, Color color) {
#if UNITY_EDITOR
DrawingManager.Init();
builder.Bezier(p0, p1, p2, p3, color);
#endif
}
/// <summary>
/// \copydocref{Drawing::CommandBuilder::Arrow(float3,float3,Color)}
/// Warning: This method cannot be used inside of Burst jobs. See job-system (view in online documentation for working links) instead.
/// </summary>
[BurstDiscard]
public static void Arrow (float3 from, float3 to, Color color) {
#if UNITY_EDITOR
DrawingManager.Init();
builder.Arrow(from, to, color);
#endif
}
/// <summary>
/// \copydocref{Drawing::CommandBuilder::Arrow(float3,float3,float3,float,Color)}
/// Warning: This method cannot be used inside of Burst jobs. See job-system (view in online documentation for working links) instead.
/// </summary>
[BurstDiscard]
public static void Arrow (float3 from, float3 to, float3 up, float headSize, Color color) {
#if UNITY_EDITOR
DrawingManager.Init();
builder.Arrow(from, to, up, headSize, color);
#endif
}
/// <summary>
/// \copydocref{Drawing::CommandBuilder::ArrowRelativeSizeHead(float3,float3,float3,float,Color)}
/// Warning: This method cannot be used inside of Burst jobs. See job-system (view in online documentation for working links) instead.
/// </summary>
[BurstDiscard]
public static void ArrowRelativeSizeHead (float3 from, float3 to, float3 up, float headFraction, Color color) {
#if UNITY_EDITOR
DrawingManager.Init();
builder.ArrowRelativeSizeHead(from, to, up, headFraction, color);
#endif
}
/// <summary>
/// \copydocref{Drawing::CommandBuilder::ArrowheadArc(float3,float3,float,float,Color)}
/// Warning: This method cannot be used inside of Burst jobs. See job-system (view in online documentation for working links) instead.
/// </summary>
[BurstDiscard]
public static void ArrowheadArc (float3 origin, float3 direction, float offset, float width, Color color) {
#if UNITY_EDITOR
DrawingManager.Init();
builder.ArrowheadArc(origin, direction, offset, width, color);
#endif
}
/// <summary>
/// \copydocref{Drawing::CommandBuilder::ArrowheadArc(float3,float3,float,Color)}
/// Warning: This method cannot be used inside of Burst jobs. See job-system (view in online documentation for working links) instead.
/// </summary>
[BurstDiscard]
public static void ArrowheadArc (float3 origin, float3 direction, float offset, Color color) {
#if UNITY_EDITOR
DrawingManager.Init();
builder.ArrowheadArc(origin, direction, offset, color);
#endif
}
/// <summary>
/// \copydocref{Drawing::CommandBuilder::WireGrid(float3,quaternion,int2,float2,Color)}
/// Warning: This method cannot be used inside of Burst jobs. See job-system (view in online documentation for working links) instead.
/// </summary>
[BurstDiscard]
public static void WireGrid (float3 center, quaternion rotation, int2 cells, float2 totalSize, Color color) {
#if UNITY_EDITOR
DrawingManager.Init();
builder.WireGrid(center, rotation, cells, totalSize, color);
#endif
}
/// <summary>
/// \copydocref{Drawing::CommandBuilder::WireRectangle(float3,quaternion,float2,Color)}
/// Warning: This method cannot be used inside of Burst jobs. See job-system (view in online documentation for working links) instead.
/// </summary>
[BurstDiscard]
public static void WireRectangle (float3 center, quaternion rotation, float2 size, Color color) {
#if UNITY_EDITOR
DrawingManager.Init();
builder.WireRectangle(center, rotation, size, color);
#endif
}
/// <summary>
/// \copydocref{Drawing::CommandBuilder::WireRectangle(Rect,Color)}
/// Warning: This method cannot be used inside of Burst jobs. See job-system (view in online documentation for working links) instead.
/// </summary>
[BurstDiscard]
[System.Obsolete("Use Draw.xy.WireRectangle instead")]
public static void WireRectangle (Rect rect, Color color) {
#if UNITY_EDITOR
DrawingManager.Init();
builder.WireRectangle(rect, color);
#endif
}
/// <summary>
/// \copydocref{Drawing::CommandBuilder::WirePlane(float3,float3,float2,Color)}
/// Warning: This method cannot be used inside of Burst jobs. See job-system (view in online documentation for working links) instead.
/// </summary>
[BurstDiscard]
public static void WirePlane (float3 center, float3 normal, float2 size, Color color) {
#if UNITY_EDITOR
DrawingManager.Init();
builder.WirePlane(center, normal, size, color);
#endif
}
/// <summary>
/// \copydocref{Drawing::CommandBuilder::WirePlane(float3,quaternion,float2,Color)}
/// Warning: This method cannot be used inside of Burst jobs. See job-system (view in online documentation for working links) instead.
/// </summary>
[BurstDiscard]
public static void WirePlane (float3 center, quaternion rotation, float2 size, Color color) {
#if UNITY_EDITOR
DrawingManager.Init();
builder.WirePlane(center, rotation, size, color);
#endif
}
/// <summary>
/// \copydocref{Drawing::CommandBuilder::SolidBox(float3,float3,Color)}
/// Warning: This method cannot be used inside of Burst jobs. See job-system (view in online documentation for working links) instead.
/// </summary>
[BurstDiscard]
public static void SolidBox (float3 center, float3 size, Color color) {
#if UNITY_EDITOR
DrawingManager.Init();
builder.SolidBox(center, size, color);
#endif
}
/// <summary>
/// \copydocref{Drawing::CommandBuilder::SolidBox(Bounds,Color)}
/// Warning: This method cannot be used inside of Burst jobs. See job-system (view in online documentation for working links) instead.
/// </summary>
[BurstDiscard]
public static void SolidBox (Bounds bounds, Color color) {
#if UNITY_EDITOR
DrawingManager.Init();
builder.SolidBox(bounds, color);
#endif
}
/// <summary>
/// \copydocref{Drawing::CommandBuilder::SolidBox(float3,quaternion,float3,Color)}
/// Warning: This method cannot be used inside of Burst jobs. See job-system (view in online documentation for working links) instead.
/// </summary>
[BurstDiscard]
public static void SolidBox (float3 center, quaternion rotation, float3 size, Color color) {
#if UNITY_EDITOR
DrawingManager.Init();
builder.SolidBox(center, rotation, size, color);
#endif
}
}
}