39 lines
1.2 KiB
C#
39 lines
1.2 KiB
C#
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namespace YooAsset
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{
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internal sealed class AssetProvider : ProviderOperation
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{
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private FSLoadAssetOperation _loadAssetOp;
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public AssetProvider(ResourceManager manager, string providerGUID, AssetInfo assetInfo) : base(manager, providerGUID, assetInfo)
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{
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}
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protected override void ProcessBundleResult()
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{
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if (_loadAssetOp == null)
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{
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_loadAssetOp = BundleResultObject.LoadAssetAsync(MainAssetInfo);
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_loadAssetOp.StartOperation();
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AddChildOperation(_loadAssetOp);
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}
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if (IsWaitForAsyncComplete)
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_loadAssetOp.WaitForAsyncComplete();
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_loadAssetOp.UpdateOperation();
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Progress = _loadAssetOp.Progress;
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if (_loadAssetOp.IsDone == false)
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return;
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if (_loadAssetOp.Status != EOperationStatus.Succeed)
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{
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InvokeCompletion(_loadAssetOp.Error, EOperationStatus.Failed);
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}
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else
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{
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AssetObject = _loadAssetOp.Result;
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InvokeCompletion(string.Empty, EOperationStatus.Succeed);
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}
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}
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}
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} |