2025-04-21 21:14:23 +08:00

39 lines
1.3 KiB
C#

namespace YooAsset
{
internal sealed class AllAssetsProvider : ProviderOperation
{
private FSLoadAllAssetsOperation _loadAllAssetsOp;
public AllAssetsProvider(ResourceManager manager, string providerGUID, AssetInfo assetInfo) : base(manager, providerGUID, assetInfo)
{
}
protected override void ProcessBundleResult()
{
if (_loadAllAssetsOp == null)
{
_loadAllAssetsOp = BundleResultObject.LoadAllAssetsAsync(MainAssetInfo);
_loadAllAssetsOp.StartOperation();
AddChildOperation(_loadAllAssetsOp);
}
if (IsWaitForAsyncComplete)
_loadAllAssetsOp.WaitForAsyncComplete();
_loadAllAssetsOp.UpdateOperation();
Progress = _loadAllAssetsOp.Progress;
if (_loadAllAssetsOp.IsDone == false)
return;
if (_loadAllAssetsOp.Status != EOperationStatus.Succeed)
{
InvokeCompletion(_loadAllAssetsOp.Error, EOperationStatus.Failed);
}
else
{
AllAssetObjects = _loadAllAssetsOp.Result;
InvokeCompletion(string.Empty, EOperationStatus.Succeed);
}
}
}
}