48 lines
1.4 KiB
C#
48 lines
1.4 KiB
C#
using UnityEngine.SceneManagement;
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namespace YooAsset
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{
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internal abstract class BundleResult
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{
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/// <summary>
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/// 卸载资源包文件
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/// </summary>
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public abstract void UnloadBundleFile();
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/// <summary>
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/// 获取资源包文件的路径
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/// </summary>
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public abstract string GetBundleFilePath();
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/// <summary>
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/// 读取资源包文件的二进制数据
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/// </summary>
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public abstract byte[] ReadBundleFileData();
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/// <summary>
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/// 读取资源包文件的文本数据
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/// </summary>
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public abstract string ReadBundleFileText();
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/// <summary>
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/// 加载资源包内的资源对象
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/// </summary>
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public abstract FSLoadAssetOperation LoadAssetAsync(AssetInfo assetInfo);
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/// <summary>
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/// 加载资源包内的所有资源对象
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/// </summary>
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public abstract FSLoadAllAssetsOperation LoadAllAssetsAsync(AssetInfo assetInfo);
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/// <summary>
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/// 加载资源包内的资源对象及所有子资源对象
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/// </summary>
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public abstract FSLoadSubAssetsOperation LoadSubAssetsAsync(AssetInfo assetInfo);
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/// <summary>
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/// 加载资源包内的场景对象
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/// </summary>
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public abstract FSLoadSceneOperation LoadSceneOperation(AssetInfo assetInfo, LoadSceneParameters loadParams, bool suspendLoad);
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}
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} |