2025-04-21 21:14:23 +08:00

44 lines
1.4 KiB
C#

using System;
using System.Collections;
using System.Collections.Generic;
namespace YooAsset
{
internal class WebRequestCounter
{
#if UNITY_EDITOR
[UnityEngine.RuntimeInitializeOnLoadMethod(UnityEngine.RuntimeInitializeLoadType.SubsystemRegistration)]
private static void OnRuntimeInitialize()
{
_requestFailedRecorder.Clear();
}
#endif
/// <summary>
/// 记录网络请求失败事件的次数
/// </summary>
private static readonly Dictionary<string, int> _requestFailedRecorder = new Dictionary<string, int>(1000);
/// <summary>
/// 记录请求失败事件
/// </summary>
public static void RecordRequestFailed(string packageName, string eventName)
{
string key = $"{packageName}_{eventName}";
if (_requestFailedRecorder.ContainsKey(key) == false)
_requestFailedRecorder.Add(key, 0);
_requestFailedRecorder[key]++;
}
/// <summary>
/// 获取请求失败的次数
/// </summary>
public static int GetRequestFailedCount(string packageName, string eventName)
{
string key = $"{packageName}_{eventName}";
if (_requestFailedRecorder.ContainsKey(key) == false)
_requestFailedRecorder.Add(key, 0);
return _requestFailedRecorder[key];
}
}
}