2025-04-21 21:14:23 +08:00

161 lines
4.6 KiB
C#

using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using System.IO;
using UnityEngine;
using UnityEditor;
namespace YooAsset.Editor
{
public class AssetArtScannerSettingData
{
/// <summary>
/// 配置数据是否被修改
/// </summary>
public static bool IsDirty { private set; get; } = false;
static AssetArtScannerSettingData()
{
}
private static AssetArtScannerSetting _setting = null;
public static AssetArtScannerSetting Setting
{
get
{
if (_setting == null)
_setting = SettingLoader.LoadSettingData<AssetArtScannerSetting>();
return _setting;
}
}
/// <summary>
/// 存储配置文件
/// </summary>
public static void SaveFile()
{
if (Setting != null)
{
IsDirty = false;
EditorUtility.SetDirty(Setting);
AssetDatabase.SaveAssets();
Debug.Log($"{nameof(AssetArtScannerSetting)}.asset is saved!");
}
}
/// <summary>
/// 清空所有数据
/// </summary>
public static void ClearAll()
{
Setting.Scanners.Clear();
SaveFile();
}
/// <summary>
/// 扫描所有项
/// </summary>
public static void ScanAll()
{
foreach (var scanner in Setting.Scanners)
{
var scanResult = Setting.BeginScan(scanner.ScannerGUID);
if (scanResult.Succeed == false)
{
Debug.LogError($"{scanner.ScannerName} failed : {scanResult.ErrorInfo}");
}
}
}
/// <summary>
/// 扫描所有项
/// </summary>
public static void ScanAll(string keyword)
{
foreach (var scanner in Setting.Scanners)
{
if (string.IsNullOrEmpty(keyword) == false)
{
if (scanner.CheckKeyword(keyword) == false)
continue;
}
var scanResult = Setting.BeginScan(scanner.ScannerGUID);
if (scanResult.Succeed == false)
{
Debug.LogError($"{scanner.ScannerName} failed : {scanResult.ErrorInfo}");
}
}
}
/// <summary>
/// 扫描单项
/// </summary>
public static ScannerResult Scan(string scannerGUID)
{
var scanResult = Setting.BeginScan(scannerGUID);
if (scanResult.Succeed == false)
{
Debug.LogError(scanResult.ErrorInfo);
}
return scanResult;
}
// 扫描器编辑相关
public static AssetArtScanner CreateScanner(string name, string desc)
{
AssetArtScanner scanner = new AssetArtScanner();
scanner.ScannerGUID = System.Guid.NewGuid().ToString();
scanner.ScannerName = name;
scanner.ScannerDesc = desc;
Setting.Scanners.Add(scanner);
IsDirty = true;
return scanner;
}
public static void RemoveScanner(AssetArtScanner scanner)
{
if (Setting.Scanners.Remove(scanner))
{
IsDirty = true;
}
else
{
Debug.LogWarning($"Failed remove scanner : {scanner.ScannerName}");
}
}
public static void ModifyScanner(AssetArtScanner scanner)
{
if (scanner != null)
{
IsDirty = true;
}
}
// 资源收集编辑相关
public static void CreateCollector(AssetArtScanner scanner, AssetArtCollector collector)
{
scanner.Collectors.Add(collector);
IsDirty = true;
}
public static void RemoveCollector(AssetArtScanner scanner, AssetArtCollector collector)
{
if (scanner.Collectors.Remove(collector))
{
IsDirty = true;
}
else
{
Debug.LogWarning($"Failed remove collector : {collector.CollectPath}");
}
}
public static void ModifyCollector(AssetArtScanner scanner, AssetArtCollector collector)
{
if (scanner != null && collector != null)
{
IsDirty = true;
}
}
}
}