using UnityEngine;
using System.Collections;
using Pathfinding;
namespace Pathfinding.Examples {
///
/// Helper editor script to snap an object to the closest node.
/// Used in the "Turn Based" example scene for snapping obstacles to the hexagon grid.
///
[ExecuteInEditMode]
[HelpURL("https://arongranberg.com/astar/documentation/stable/snaptonode.html")]
public class SnapToNode : MonoBehaviour {
/// [Update]
void Update () {
if (transform.hasChanged && AstarPath.active != null) {
var node = AstarPath.active.GetNearest(transform.position, NNConstraint.None).node;
if (node != null) {
transform.position = (Vector3)node.position;
transform.hasChanged = false;
}
}
}
/// [Update]
}
}