using UnityEngine; namespace Pathfinding.Examples { /// Activates a GameObject when the cursor is over this object. [HelpURL("https://arongranberg.com/astar/documentation/stable/highlightonhover.html")] public class HighlightOnHover : VersionedMonoBehaviour { public GameObject highlight; void Start () { highlight.SetActive(false); } public void OnMouseEnter () { highlight.SetActive(true); } public void OnMouseExit () { highlight.SetActive(false); } } }