using UnityEditor; using Pathfinding.RVO; namespace Pathfinding { [CustomEditor(typeof(RVOSquareObstacle))] [CanEditMultipleObjects] public class RVOSquareObstacleEditor : EditorBase { protected override void Inspector () { EditorGUILayout.HelpBox("This component is deprecated. Local avoidance colliders never worked particularly well and the performance was poor. Modify the graphs instead so that pathfinding takes obstacles into account.", MessageType.Warning); } } }