using System.IO;
using UnityEngine;
namespace YooAsset
{
public struct WebDecryptFileInfo
{
///
/// 资源包名称
///
public string BundleName;
///
/// Unity引擎用于内容校验的CRC
///
public uint FileLoadCRC;
///
/// 文件字节数据
///
public byte[] FileData;
}
public struct WebDecryptResult
{
///
/// 资源包对象
///
public AssetBundle Result;
}
public interface IWebDecryptionServices
{
WebDecryptResult LoadAssetBundle(WebDecryptFileInfo fileInfo);
}
}