using System.IO; using UnityEngine; namespace YooAsset { public struct WebDecryptFileInfo { /// /// 资源包名称 /// public string BundleName; /// /// Unity引擎用于内容校验的CRC /// public uint FileLoadCRC; /// /// 文件字节数据 /// public byte[] FileData; } public struct WebDecryptResult { /// /// 资源包对象 /// public AssetBundle Result; } public interface IWebDecryptionServices { WebDecryptResult LoadAssetBundle(WebDecryptFileInfo fileInfo); } }