using UnityEditor;
namespace TEngine.Editor
{
///
/// Profiler分析器宏定义操作类。
///
public class ProfilerDefineSymbols
{
private const string ENABLE_FIRST_PROFILER = "FIRST_PROFILER";
private const string ENABLE_DIN_PROFILER = "T_PROFILER";
private static readonly string[] AllProfilerDefineSymbols = new string[]
{
ENABLE_FIRST_PROFILER,
ENABLE_DIN_PROFILER,
};
///
/// 禁用所有日志脚本宏定义。
///
[MenuItem("TEngine/Profiler Define Symbols/Disable All Profiler", false, 30)]
public static void DisableAllLogs()
{
foreach (string aboveLogScriptingDefineSymbol in AllProfilerDefineSymbols)
{
ScriptingDefineSymbols.RemoveScriptingDefineSymbol(aboveLogScriptingDefineSymbol);
}
}
///
/// 开启所有日志脚本宏定义。
///
[MenuItem("TEngine/Profiler Define Symbols/Enable All Profiler", false, 31)]
public static void EnableAllLogs()
{
DisableAllLogs();
foreach (string aboveLogScriptingDefineSymbol in AllProfilerDefineSymbols)
{
ScriptingDefineSymbols.AddScriptingDefineSymbol(aboveLogScriptingDefineSymbol);
}
}
}
}