using UnityEngine; using UnityEngine.UI; namespace Launcher { /// /// UI更新界面。 /// public class UILoadUpdate : UIBase { [SerializeField] public Button _btn_clear; [SerializeField] public Scrollbar _obj_progress; [SerializeField] public Text _label_desc; [SerializeField] public Text _label_appid; [SerializeField] public Text _label_resid; public virtual void Start() { _btn_clear.onClick.AddListener(OnClear); _btn_clear.gameObject.SetActive(true); OnUpdateUIProgress(0f); } public override void OnEnter(object param) { if (param == null) { return; } base.OnEnter(param); _label_desc.text = param.ToString(); } internal void OnRefreshVersion(string appId, string resId) { _label_appid.text = string.Format(LoadText.Instance.Label_App_id, appId); _label_resid.text = string.Format(LoadText.Instance.Label_Res_id, resId); } /// /// 清空本地缓存 /// public virtual void OnClear() { LauncherMgr.ShowMessageBox(LoadText.Instance.Label_Clear_Comfirm, MessageShowType.TwoButton, LoadStyle.StyleEnum.Style_Clear, () => { // GameModule.Resource.ClearUnusedCacheFilesAsync(); Application.Quit(); }, () => { }); } /// /// 下载进度更新。 /// /// 当前进度。 internal virtual void OnUpdateUIProgress(float progress) { _obj_progress.gameObject.SetActive(true); _obj_progress.size = progress; } } }