using System; using System.Collections.Generic; using UnityEngine; namespace Unity.HLODSystem.SpaceManager { public interface ISpaceSplitter { int CalculateSubTreeCount(Bounds bounds); int CalculateTreeDepth(Bounds bounds, float chunkSize); /** * @return created root space tree */ List CreateSpaceTree(Bounds initBounds, float chunkSize, Transform transform, List targetObjects, Action onProgress); } }