using System.IO; using System.Runtime.Serialization.Formatters.Binary; namespace Unity.HLODSystem { public static class HLODDataSerializer { public static void Write(Stream stream, HLODData data) { BinaryFormatter formatter = new BinaryFormatter(); formatter.Serialize(stream, data); } public static HLODData Read(Stream stream) { BinaryFormatter formatter = new BinaryFormatter(); return formatter.Deserialize(stream) as HLODData; } } }