using System.Collections.Generic;
using System.Reflection;
using Cysharp.Threading.Tasks;
using GameLogic;
using TEngine;
using UnityEngine;
#pragma warning disable CS0436
///
/// 游戏App。
///
public partial class GameApp
{
private static List _hotfixAssembly;
///
/// 热更域App主入口。
///
///
public static void Entrance(object[] objects)
{
GameEventHelper.Init();
_hotfixAssembly = (List)objects[0];
Log.Warning("======= 看到此条日志代表你成功运行了热更新代码 =======");
Log.Warning("======= Entrance GameApp =======");
Utility.Unity.AddDestroyListener(Release);
StartGameLogic();
}
private static void StartGameLogic()
{
//GameEvent.Get().ShowLoginUI();
//GameModule.UI.ShowUIAsync();
GameStart().Forget();
}
public static async UniTaskVoid GameStart()
{
await GameModule.Scene.LoadSceneAsync(LocationSetting.Scene_FactoryOne);
//var actorMgr = ActorMgr.Instance;
}
private static void Release()
{
SingletonSystem.Release();
Log.Warning("======= Release GameApp =======");
}
}