using System;
using System.IO;
using System.Collections;
using System.Collections.Generic;
using UnityEditor;
namespace YooAsset.Editor
{
///
/// 构建参数
///
public abstract class BuildParameters
{
///
/// 构建输出的根目录
///
public string BuildOutputRoot;
///
/// 内置文件的根目录
///
public string BuildinFileRoot;
///
/// 构建管线名称
///
public string BuildPipeline;
///
/// 构建资源包类型
///
public int BuildBundleType;
///
/// 构建的平台
///
public BuildTarget BuildTarget;
///
/// 构建的包裹名称
///
public string PackageName;
///
/// 构建的包裹版本
///
public string PackageVersion;
///
/// 构建的包裹备注
///
public string PackageNote;
///
/// 清空构建缓存文件
///
public bool ClearBuildCacheFiles = false;
///
/// 使用资源依赖缓存数据库
/// 说明:开启此项可以极大提高资源收集速度!
///
public bool UseAssetDependencyDB = false;
///
/// 启用共享资源打包
///
public bool EnableSharePackRule = false;
///
/// 对单独引用的共享资源进行独立打包
/// 说明:关闭该选项单独引用的共享资源将会构建到引用它的资源包内!
///
public bool SingleReferencedPackAlone = true;
///
/// 验证构建结果
///
public bool VerifyBuildingResult = false;
///
/// 资源包名称样式
///
public EFileNameStyle FileNameStyle = EFileNameStyle.HashName;
///
/// 内置文件的拷贝选项
///
public EBuildinFileCopyOption BuildinFileCopyOption = EBuildinFileCopyOption.None;
///
/// 内置文件的拷贝参数
///
public string BuildinFileCopyParams;
///
/// 资源包加密服务类
///
public IEncryptionServices EncryptionServices;
private string _pipelineOutputDirectory = string.Empty;
private string _packageOutputDirectory = string.Empty;
private string _packageRootDirectory = string.Empty;
private string _buildinRootDirectory = string.Empty;
///
/// 检测构建参数是否合法
///
public virtual void CheckBuildParameters()
{
// 检测当前是否正在构建资源包
if (UnityEditor.BuildPipeline.isBuildingPlayer)
{
string message = BuildLogger.GetErrorMessage(ErrorCode.ThePipelineIsBuiding, "The pipeline is buiding, please try again after finish !");
throw new Exception(message);
}
// 检测构建参数合法性
if (BuildTarget == BuildTarget.NoTarget)
{
string message = BuildLogger.GetErrorMessage(ErrorCode.NoBuildTarget, "Please select the build target platform !");
throw new Exception(message);
}
if (string.IsNullOrEmpty(BuildOutputRoot))
{
string message = BuildLogger.GetErrorMessage(ErrorCode.BuildOutputRootIsNullOrEmpty, "Build output root is null or empty !");
throw new Exception(message);
}
if (string.IsNullOrEmpty(BuildinFileRoot))
{
string message = BuildLogger.GetErrorMessage(ErrorCode.BuildinFileRootIsNullOrEmpty, "Buildin file root is null or empty !");
throw new Exception(message);
}
if (string.IsNullOrEmpty(BuildPipeline))
{
string message = BuildLogger.GetErrorMessage(ErrorCode.BuildPipelineIsNullOrEmpty, "Build pipeline is null or empty !");
throw new Exception(message);
}
if (BuildBundleType == (int)EBuildBundleType.Unknown)
{
string message = BuildLogger.GetErrorMessage(ErrorCode.BuildBundleTypeIsUnknown, $"Build bundle type is unknown {BuildBundleType} !");
throw new Exception(message);
}
if (string.IsNullOrEmpty(PackageName))
{
string message = BuildLogger.GetErrorMessage(ErrorCode.PackageNameIsNullOrEmpty, "Package name is null or empty !");
throw new Exception(message);
}
if (string.IsNullOrEmpty(PackageVersion))
{
string message = BuildLogger.GetErrorMessage(ErrorCode.PackageVersionIsNullOrEmpty, "Package version is null or empty !");
throw new Exception(message);
}
// 设置默认备注信息
if (string.IsNullOrEmpty(PackageNote))
{
PackageNote = DateTime.Now.ToString();
}
}
///
/// 获取构建管线的输出目录
///
///
public virtual string GetPipelineOutputDirectory()
{
if (string.IsNullOrEmpty(_pipelineOutputDirectory))
{
_pipelineOutputDirectory = $"{BuildOutputRoot}/{BuildTarget}/{PackageName}/{YooAssetSettings.OutputFolderName}";
}
return _pipelineOutputDirectory;
}
///
/// 获取本次构建的补丁输出目录
///
public virtual string GetPackageOutputDirectory()
{
if (string.IsNullOrEmpty(_packageOutputDirectory))
{
_packageOutputDirectory = $"{BuildOutputRoot}/{BuildTarget}/{PackageName}/{PackageVersion}";
}
return _packageOutputDirectory;
}
///
/// 获取本次构建的补丁根目录
///
public virtual string GetPackageRootDirectory()
{
if (string.IsNullOrEmpty(_packageRootDirectory))
{
_packageRootDirectory = $"{BuildOutputRoot}/{BuildTarget}/{PackageName}";
}
return _packageRootDirectory;
}
///
/// 获取内置资源的根目录
///
public virtual string GetBuildinRootDirectory()
{
if (string.IsNullOrEmpty(_buildinRootDirectory))
{
_buildinRootDirectory = $"{BuildinFileRoot}/{PackageName}";
}
return _buildinRootDirectory;
}
}
}