#if UNITY_2022_2_OR_NEWER using UnityEngine; using Unity.Burst; using Unity.Collections; using Unity.Jobs; namespace Pathfinding.Graphs.Grid.Jobs { /// /// Fills the output with true or false depending on if the collider hit was a hit. /// /// result[i] = false if hits[i] is a valid hit, otherwise true. /// [BurstCompile] public struct JobColliderHitsToBooleans : IJob { [ReadOnly] public NativeArray hits; [WriteOnly] public NativeArray result; public void Execute () { for (int i = 0; i < hits.Length; i++) { result[i] = hits[i].instanceID == 0; } } } } #endif