Shader "Hidden/ALINE/Font" { Properties { _Color ("Main Color", Color) = (1,1,1,0.5) _FadeColor ("Fade Color", Color) = (1,1,1,0.3) _MainTex ("Texture", 2D) = "white" {} _FallbackTex ("Fallback Texture", 2D) = "white" {} _FallbackAmount ("Fallback Amount", Range(0,1)) = 1.0 _TransitionPoint ("Transition Point", Range(0,5)) = 0.6 _MipBias ("Mip Bias", Range(-2,0)) = -1 _GammaCorrection ("Gamma Correction", Range(0,2)) = 1 } // First subshader is for the HighDefinitionRenderPipeline. // The shader contents are identical except that it defines UNTIY_HDRP. SubShader { PackageRequirements { "com.unity.render-pipelines.high-definition": "0.1" } Blend SrcAlpha OneMinusSrcAlpha ZWrite Off Offset -3, -50 Cull Off Tags { "IgnoreProjector"="True" "RenderType"="Overlay" "RenderPipeline"="HighDefinitionRenderPipeline"} Pass { ZTest Greater HLSLPROGRAM #pragma vertex vert #pragma fragment frag #define UNITY_HDRP #include "aline_common_text.cginc" v2f vert (vertex v, out float4 outpos : SV_POSITION) { return vert_base(v, _Color * _FadeColor, outpos); } ENDHLSL } Pass { ZTest LEqual HLSLPROGRAM #pragma vertex vert #pragma fragment frag #define UNITY_HDRP #include "aline_common_text.cginc" v2f vert (vertex v, out float4 outpos : SV_POSITION) { return vert_base(v, _Color, outpos); } ENDHLSL } } SubShader { Blend SrcAlpha OneMinusSrcAlpha ZWrite Off Offset -3, -50 Cull Off Tags { "IgnoreProjector"="True" "RenderType"="Overlay" } Pass { ZTest Greater HLSLPROGRAM #pragma vertex vert #pragma fragment frag #include "aline_common_text.cginc" v2f vert (vertex v, out float4 outpos : SV_POSITION) { return vert_base(v, _Color * _FadeColor, outpos); } ENDHLSL } Pass { ZTest LEqual HLSLPROGRAM #pragma vertex vert #pragma fragment frag #include "aline_common_text.cginc" v2f vert (vertex v, out float4 outpos : SV_POSITION) { return vert_base(v, _Color, outpos); } ENDHLSL } } Fallback Off }