using System; using UnityEngine; namespace Unity.HLODSystem { public class HLODCameraRecognizer : MonoBehaviour { private Camera m_recognizedCamera; public Camera RecognizedCamera => m_recognizedCamera; [SerializeField] private int m_id; [SerializeField] private int m_priority; public int ID { get { return m_id; } } public int Priority { get { return m_priority; } } private void Awake() { m_recognizedCamera = GetComponent(); } private void OnEnable() { HLODCameraRecognizerManager.Instance.RegisterRecognizer(this); } private void OnDisable() { HLODCameraRecognizerManager.Instance.UnregisterRecognizer(this); } public void Active() { if (enabled == false) { Debug.LogError("Failed to active HLODCameraRecognizer. It is not Enabled."); return; } HLODCameraRecognizerManager.Instance.Active(this); } } }