%YAML 1.1 %TAG !u! tag:unity3d.com,2011: --- !u!21 &2100000 Material: serializedVersion: 6 m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_Name: aline_surface m_Shader: {fileID: 4800000, guid: 6dad35c0b62e44c26ab244ad80deee1a, type: 3} m_ShaderKeywords: m_LightmapFlags: 5 m_EnableInstancingVariants: 0 m_DoubleSidedGI: 0 m_CustomRenderQueue: -1 stringTagMap: {} disabledShaderPasses: [] m_SavedProperties: serializedVersion: 3 m_TexEnvs: - _BumpMap: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _DecalTex: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _MainTex: m_Texture: {fileID: 0} m_Scale: {x: 2, y: 2} m_Offset: {x: 0, y: 0} m_Floats: - _InvFade: 1 - _Scale: -2.68 - _Shininess: 0.7 m_Colors: - _Amb: {r: 0, g: 1, b: 0.33381772, a: 1} - _Color: {r: 1, g: 1, b: 1, a: 0.551} - _EmisColor: {r: 0.2, g: 0.2, b: 0.2, a: 0} - _Emission: {r: 0, g: 0, b: 0, a: 1} - _Emmission: {r: 0.4744898, g: 0.4744898, b: 0.4744898, a: 1} - _FadeColor: {r: 0.6568808, g: 0.6568808, b: 0.6568808, a: 0.448} - _Low: {r: 1, g: 1, b: 1, a: 0.7} - _SpecColor: {r: 1, g: 1, b: 1, a: 1} - _Tint: {r: 1, g: 1, b: 1, a: 1} - _TintColor: {r: 0.5, g: 0.5, b: 0.5, a: 0.5} m_BuildTextureStacks: [] --- !u!1002 &2100001 EditorExtensionImpl: serializedVersion: 6