using UnityEngine;
namespace YooAsset
{
[CreateAssetMenu(fileName = "YooAssetSettings", menuName = "YooAsset/Create YooAsset Settings")]
internal class YooAssetSettings : ScriptableObject
{
///
/// YooAsset文件夹名称
///
public string DefaultYooFolderName = "yoo";
///
/// 资源清单前缀名称(默认为空)
///
public string PackageManifestPrefix = string.Empty;
///
/// 构建输出文件夹名称
///
public const string OutputFolderName = "OutputCache";
}
}