using UnityEngine; namespace YooAsset { [CreateAssetMenu(fileName = "YooAssetSettings", menuName = "YooAsset/Create YooAsset Settings")] internal class YooAssetSettings : ScriptableObject { /// /// YooAsset文件夹名称 /// public string DefaultYooFolderName = "yoo"; /// /// 资源清单前缀名称(默认为空) /// public string PackageManifestPrefix = string.Empty; /// /// 构建输出文件夹名称 /// public const string OutputFolderName = "OutputCache"; } }